-------------------------------------------------------------- THE WRITER'S JOURNEY - THE 12 STEPS OF THE HERO'S JOURNEY -------------------------------------------------------------- The morphology of stories has long been analyzed and everyone has come up with a different answer! For examples see Aristotle's Poetics, or Ronald B Tobias's '20 Master Plots and how to build them', or Rudyard Kipling's 69 basic stories OR Northrop Frye's just 4 basic story plots! (See the end for some examples) In 1985 Christopher Vogler however realized that there is only ONE way - he developed his shortcut to Screenplay success when he realized that ANY good story for a film can be broken down into 12 steps... Rather than concentrate on plots he sets out the key archetypal elements that every good screenplay MUST contain. He set this out in a memo and to this day it is still the basis of all script appraisal at Disney and several other Studios (there is now a book by the title 'The Writer's Journey'). If you analyze ANY 'good' and successful screenplay you will find that it follows the steps that Volger has discovered. It is based on our storytelling heritage, mainly from the west - the Norse and Celtic myths, the Classic myths, the Fairy Tales and so on. All these stories can be shown to contain the same 'mono-myth' - The Hero's Journey... What follows below is the outline of this concept, for fuller details get the book... [The examples given in [] are from 'Star Wars'...] -------------------------------------------------------------- THE 12 STEPS OF THE HERO'S JOURNEY -------------------------------------------------------------- 1 THE ORDINARY WORLD The Hero is in some way incomplete or unsatisfied [Restless teenager Luke Skywalker is bored with life on the remote farm with his uncle and aunt. His parents are presumed dead and he feels incomplete...] 2 THE CALL TO ADVENTURE The Hero gets the call to do something (adventure/quest/etc) [Luke stumbles upon Princess Leia's plea for help in droid R2D2, it is addressed to Obi-Wan Kenobi...] 3 THE REFUSAL OF THE CALL The Hero initially refuses the call [Luke finds Obi-Wan but refuses the challenge, saying his uncle and aunt need him...] 4 THE MEETING OF THE MENTOR The Hero meets the Mentor who encourages him to accept the call, and helps him prepare for the journey/trials ahead [Luke puts himself in Obi-Wan's hands and learns of the Force...] 5 THE CROSSING OF THE FIRST THRESHOLD The Hero commits to going into a world where other rules apply [Luke's uncle and aunt are killed by Imperial Troops and he commits to take up the challenge...] 6 THE TESTS, ALLIES & ENEMIES The Hero has to pass Tests of skill and endurance, meets new Allies and battles with Enemies - in short he has 'adventures' [Luke and Obi-Wan in the 'alien' spaceport bar meet Han Solo and the Wookie, and make an enemy of Jabba the Hut, adventures come thick and fast...] 7 THE APPROACH TO THE INMOST CAVE At last the Hero approaches the place of greatest danger, where what he seeks is to be found [Luke & Co's adventures culminate in the attempt to free Leia from the Deathstar...] 8 THE SUPREME ORDEAL The Hero must undergo his greatest test(s) if he is to get what he seeks [Luke & Co's adventures end with near death in the garbage...] 9 THE REWARD (SEIZING THE SWORD) The Hero gets what he seeks, but... [Luke & Co save Leia & escape with the vital information for the rebels, BUT Obi-Wan is sacrificed...] 10 THE ROAD BACK The Enemies regroup and threaten the safe return of the Hero [Just as it seems to be getting better it gets worse - the Deathstar is moving into range and will destroy the rebels, unless...] 11 THE RESURRECTION The Hero must face an ordeal of death and rebirth [Luke finally trusts the Force and destroys the Deathstar, but he looses a part of his old self in doing this...] 12 THE RETURN WITH THE ELIXIR The transformed Hero returns to the 'ordinary' world with the 'treasure' (lesson learned/the girl/real treasure/etc) [Luke & Co are decorated as heroes - Luke has the reward of the Force and his new self-knowledge...] -------------------------------------------------------------- These archetypes need not be the usual clichˇs (which are often best avoided) - YOU decide - for example the 'Mentor' need not be the classic wise old man (like Obi-Wan), but it could be several people or even an object or perhaps a piece of good advice. The 'Call to Adventure' can also be one of many things - e.g. that accidental meeting as in 'Strangers on a Train', that moment of teenage passion as in 'Romeo & Juliet', or that dire warning as in 'Julius Caesar'... Similarly the 'Supreme Ordeal' can be set anywhere - e.g. from that drill square in 'An Officer and a Gentleman', to that garbage hold of 'Star Wars'. The Hero MUST 'die' and be 'reborn' - this is the basis of the very earliest myths and even shows up in religion... In Star Wars Luke is caught by 'it' in the garbage and is dragged under into the sewage - we think he's dead ... then ... he reappears as if reborn... REMEMBER this is NOT a Cook Book, it's best thought of as a hidden Route Map ... YOU still need to come up with the good storyline that is the basis ... Add in the 3 Act structure, Turning Points, et al AND use the ideas to avoid the clichˇs and make your story more powerful. -------------------------------------------------------------- EXAMPLES OF SOME OTHER STORY TYPE ANALYSES ... -------------------------------------------------------------- R A Blum after Lewis Herman) 'The "Nine" Plots' (actually there's ten!) ------------------------------------------------- 1 LOVE Boys meets Girl, Boy looses Girl, Boy gets Girl back... 2 SUCCESS Character wants to succeed at all costs... 3 CINDERELLA Ugly duckling becomes perfect... 4 TRIANGLE Three characters in a romantic tangle... 5 RETURN Long lost lover/father/husband/etc. returns... 6 VENGEANCE Character seeks revenge for a wrong doing... 7 CONVERSION Bad guy turns good (or vice versa)... 8 SACRIFICE Main Character sacrifices their own good to help others... 9 FAMILY The inter-relationship of a group of characters (need not be 'related') in a single place or situation - e.g. Plane, Prison, Farm, Ship... 9A JEOPARDY Life and Death situation - survival and prowess... These are NOT mutually exclusive and can be mixed and matched in the same story, BUT one MUST be the dominant plot... -------------------------------------------------------------- -------------------------------------------------------------- The Functions of Vladimir Propp --------------------------------------- (a sort of expanded version of the 12 steps of 'The Writer's Journey'...) 1 INITIAL SITUATION The 'Hero' and his 'Family' are introduced 2 ABSENTATION A 'Family' member has to leave 'Home' 3 INTERDICTION The 'Hero' is given a warning, or is told not to do something 4 VIOLATION The 'Hero' ignores this 'Interdiction' 5 RECONNAISSANCE The 'Villain' attempts to gain information/advantage 6 DELIVERY The 'Villain' receives information on his intended 'Victim' 7 TRICKERY The 'Villain' attempts to deceive the 'Victim' 8 COMPLICITY The 'Victim' fails to see the deception and so helps the 'Villain' 9 VILLAINY The 'Villain' hurts a member of the 'Family' 10 LACK One 'Family' member lacks, or needs something 11 MEDIATION The 'Misfortune' is now known and the 'Hero' is 'dispatched' 12 COUNTERACTION The 'Seekers' agree to decide their 'Counteraction' to this 'Misfortune' 13 DEPARTURE The 'Hero' leaves 'Home' 14 THE FIRST FUNCTION OF DONOR The 'Hero' is 'Tested', he receives 'Helper' OR 'Magic Agent' from the 'Donor' 15 HERO'S REACTION The 'Hero' reacts to the actions of the 'Donor' 16 RECEIPT OF MAGIC AGENT The 'Hero' acquires the use of a 'Magic Agent' 17 SPATIAL TRANSFERENCE The 'Hero' is led to the object of his search 18 STRUGGLE The 'Hero' and the 'Villain' are in direct combat 19 BRANDING The 'Hero' is 'branded' (changed in some noticeable way) 20 VICTORY The 'Villain' is defeated in the struggle 21 LIQUIDATION The initial 'Misfortune' or 'Lack' is liquidated/resolved 22 RETURN The 'hero' returns 'Home', BUT before he can arrive... 23 PURSUIT There is a chase - the 'Hero' is pursued 24 RESCUE The 'Hero' is somehow 'rescued' from the 'Pursuit' 25 UNRECOGNIZED ARRIVAL The 'Hero' arrives 'Home' (or elsewhere) but is not recognized 26 UNFOUNDED CLAIM A 'False Hero' presents an unfounded claim 27 DIFFICULT TASK The 'Hero' is set a 'difficult task' 28 SOLUTION The 'difficult task' is resolved 29 RECOGNITION The 'Hero' is finally recognized 30 EXPOSURE The 'False Hero' is exposed 31 TRANSFIGURATION The 'Hero' is given a 'new look' 32 PUNISHMENT The 'Wicked' are punished Note the following ... THE CHARACTERS THEIR ACTIONS HERO Fights the Villain AND/OR seeks for something VILLAIN Fights the Hero DONOR Gives a Magical Agent to the Hero HELPER Helps the Hero in quest, or to solve a difficult task PRINCESS The sought after person (can be any gender) FATHER OF PRINCESS Assigns a difficult task for the Hero DISPATCHER Sends the Hero on a mission/quest FALSE HERO Falsely claims to be the Hero but is unmasked A Character can be just One of these, OR they can be a combination of several of these characters/traits/roles. Some of the stages in the 32 'functions' might be merely cursory incidents, but they will ALL occur in traditional Fairy Tales, and will also be found in most dramatic storytelling in some form or another... -------------------------------------------------------------- TIG Spring 1998 --------------------------------------------------------------