Path: senator-bedfellow.mit.edu!bloom-beacon.mit.edu!news2.wam.umd.edu!elk.ncren.net!logbridge.uoregon.edu!snoopy.risq.qc.ca!news.ccs.queensu.ca!spamcop.net!dalamb From: dalamb@spamcop.net (David Alex Lamb) Newsgroups: rec.games.design,rec.answers,news.answers Subject: rec.games.design - what it's for (mini-FAQ) Supersedes: Followup-To: rec.games.design Date: 14 May 2004 09:25:02 GMT Organization: Computing and Information Science, Queen's University at Kingston, Ontario, K7L 3N6, Canada Lines: 28 Approved: news-answers-request@mit.edu Distribution: world Expires: 1 Jun 2004 09:25:02 GMT Message-ID: Reply-To: dalamb@spamcop.net (David Alex Lamb) NNTP-Posting-Host: highnoon.cs.queensu.ca Keywords: FAQ, game design Originator: dalamb@qucis.queensu.ca Xref: senator-bedfellow.mit.edu rec.games.design:43417 rec.answers:87004 news.answers:271270 Last-Modified: Fri Feb 14 10:55:24 2003 by David Alex Lamb Archive-name: games/design-mini Posting-Frequency: every 4 days Welcome to rec.games.design, a newsgroup for discussing the design aspects of games -- board games, computer games, role-playing games (RPG's), card games, or any other sort of game. Post - ideas for games, - analysis, comments, and thoughts about game systems, - questions about how something should work in a game, or anything else about designing games. This group is *not* about - how to play specific games - sales advertising (but game designer job postings are OK) - games programming (use comp.games.development.programming.*) Non-programming, non-hardware aspects of computer game design would fit here, but there is also a dedicated comp.games.development.design group. Effects of AI on computer game design would fit here, but might fit better in comp.ai.games. The full-blown FAQ is at http://www.cs.queensu.ca/home/dalamb/Games/design/design.html See Tom Sloper's essays on the game business at http://www.sloperama.com/advice.html -- "Yo' ideas need to be thinked befo' they are say'd" - Ian Lamb, age 3.5 http://www.cs.queensu.ca/~dalamb/ qucis->cs to reply (it's a long story...)