SHADOWRUN NEW BIOTECH COLLECTION 2 A quick note, although this is called bioware, it would be better defined as eugenics (authors note: I just got the shadowtech book so am able to clear this up). I file Bio and Genetech under the same category, since if you ask me its all living. Hope this clears things up. That is why none of this costs essence. Currently, this is about the best genetech you will find sold on the street (But don't believe that its the best we posses...). Also, don't worry about legality, I've gotten that all cleared. If you've got the cash for the operation, worry not about the UCAS or other governments. Unless you get caught... Para Howl Based on the paralyzing howl of the barghest, this power enables the user to paralyze anything living in range to hear the howl unless they make a willpower success test with a target number of 2 (OK, so it's not as great as the barghests). They must make a number of success equal to the systems level. One problem, however. This system is incompatible with trolls. Sorry big guys. But hey, it's not like you ain't tough already! Any person not making the success test is paralyzed for 8+1d6 turns minus their willpower attribute. During these turns they must either drop everything and run or sit quivering (your choice). The user may use this power a number of times equal to his essence (round up) per 12 hours. During the hospital stay the recipient must have his vocal cords paralyzed for about 1/2 the stay, and after that his throat may be sore for a month or 2. Type Waiting Period Cost Hos.Stay ParaHowl Lv.1 1 month 200,000 Y 2 weeks ParaHowl Lv.2 5 weeks 300,000 Y 2 weeks ParaHowl Lv.3 2 months 450,000 Y 16 days ParaHowl Lv.4 1 month 700,000 Y 3 weeks Low Freq. Bioears We have gotten the Low Freq. Ears down pat and they are now available. Identical to the high freq's except when it comes to sound range and cost. Type Waiting Period Cost Hos.Stay Low Freq. Ears 4 months 300,000 Y 5 days BioDermal Armor Almost identical to a trolls natural armor, this is a bone reinforcing and growth change that works just like cyber dermal armor, just higher cost and no essence cost. -1 to charisma though (unless already at 1). Sorry trolls, this won't work on you either. The hospital stay is rather short, but the process is somewhat painful and the character will have 1 point of body damage for about a week after the operation till the body returns to normal statis. The subject receives a constant calcium drip. Type Waiting Period Cost Hos.Stay BioDermal Lv.1 1 month 100,000 Y 4 days BioDeraml Lv.2 2 months 300,000 Y 5 days BioHealer System Identical to the Cyberware Healing System by Raku (see New Cyberware1) except it's costlier, has a shorter amount of level choices, and costs no essence. The user must stay in a sealed room like the one described under the BioFilters (see New Bioware1). Type Waiting Period Cost Hos.Stay BioHealer Lv.1 2 months 200,000 Y 1 week BioHealer Lv.2 2 months 400,000 Y 1 week BioHealer Lv.3 3 months 800,000 Y 9 days BioMuscle boost A new system which naturally adds to the users strength and quickness (yes, it does effect reaction) and has a relatively short hospital stay. Compatible with all 5 types of humanity. Rated by Soldier of Fortune Magazine as the number 1 bioware improvement of 2053!!! As such, we offer it to true mercs (make a standard public rep check if your a merc and roll 3 dice to see if you fit the bill) at a 5% discount. Works just like the cyberware enhancement except for the reaction factor. Type Waiting Period Cost Hos.Stay BioMuscles (Lv.1-3) 1 month 200,000 Y per level 3 days BioMuscles (Lv.4&5) 2 month 1 million Y per level 4 days A note on the BioSpur (see NewBioware 1) The BioSpur is NOT just standard Bone. A letter from a fellow runner made me want to point out that it IS reinforced better then standard bone, as is the arm it comes out of. All of the above products are manufactured by AHET inc. Please see my previous cyberware and bioware uploads for more details. Note that the samurai discount in Cyberware2 is not applicable to bioware. They cost no essence. As I stated before, I don't RECOMMEND GM's allow this during character generation. Enjoy. For Shadowrun 2nd edition By Michael Best (Capt MJB)