* * ******* ******* * * ** * * *** * ***** * * * * * ** ** * * * * * * * * * * * * * * *** ***** * * * * * * * * * * * * * * * * * * ** * * **** * * * * * * * ******* ******* ------------------------------------------------------------------- THE REVISED COMBAT SYSTEM FOR ADVANCED DUNGEONS & DRAGONS by Kevin L. Seachrist ------------------------------------------------------------------- I have uploaded to MPGN (ftp.mpgn.com) a copy of a major combat system revision I've been putting together over several months. I posted it on the ADND-L mailing list and received quite a bit of feedback in the months following. Dragon Magazine is currently considering its publication Combat II is a unified system which successfully integrates physical combat, movement, and spell/psionic use on one time scale. It assumes the use of miniatures as well as the playing group's concerns for better "realism" and battle tactics than what the Players Handbook offers. Coupled with the Phase Initiative System, at the heart of Combat II is the Magic System (which incorporates two versions of mana points). You will also find some miscellaneous rules concerning several integrated "critical hit/miss rules." The files may be FTP'ed from mpgn Look for the file COMBAT_2.ZIP under /Games/AD&D/Rules. The zip contains the WinWord 6.0-formatted version of all the rules, as well an Excel 5.0 version of the System's accompanying character records. I can E-mail a text copy of the system upon request. While the hours of painstaking formatting are lost in the text version, you'll still get the lowdown from your E-Mail copy. Just another set of house rules? Have a look...