Street Fighter II - Turbo/Championship Edition Two code combinations ADFC-E40D+F9FC-E46D 10 Star turbo speed One code combinations 3B02-8F6F After one player dies, the other can continue to fight - always ends in draw DDF2-7761 After win, character goes into fighting stance - turn effects off to continue 10F2-7761 After win, character goes into jab hit stance - turn off effects to continue DFF2-7761 After win, character goes into knockout stance 55F2-77D1 After win, character goes into strong hit stance - turn off effects to continue EE04-77A7 After win, character goes into win stance - must reset to continue 55F2-E7A0 All hits, even when blocked, knock you down 3B02-8F6D Alters Select Screen pallette 8BE6-E7A0 Alters background color palletes EE5D-7D67 At Player Select, no flags, icons at top of screen 1434-E7A0 Background items are altered, missing, or displaced - turn off effects before figthing Ryu D869-7DD1 Balrog's first Dash Punch goes farther DC32-CF0D Balrog's first Turn Punch goes faster DF69-7DD1 Balrog's first dash punch goes slower D432-CF0D Balrog's first turn punch goes a little backwards DF3B-14DD Blanka's Hard Rolling Attack goes slower DC3B-14DD Blanka's hard Rolling Attack goes faster DF3C-1D0D Blanka's hard Vertical Rolling Attack doesn't go as far DA3C-1D0D Blanka's hard Vertical Rolling Attack goes out farther DC3B-1FDD Blanka's light Rolling Attack goes faster DF3B-1FDD Blanka's light Rolling Attack goes slower DF3B-170D Blanka's light Vertical Rolling Attack doesn't go as far DA3B-170D Blanka's light Vertical Rolling Attack goes out farther DC3B-1F6D Blanka's medium Rolling Attack goes faster DF3B-1F6D Blanka's medium Rolling attack goes slower DF3B-17AD Blanka's medium Vertical Rolling Attack doesn't go as far DA3B-17AD Blanka's medium Vertical Rolling Attack goes out farther 2A95-7D67 Both players stuck in their corners 55DC-E7A0 CPU is invisible 48F1-7FD4 Champion Edition CPU Vs CPU Ken 4762-87A9 Character stamps are misplaced FFD2-8DD9 Character stamps go missing after special moves EED4-87A9 Characters float - in Round 2, player 1 is invisible DF38-1F6D Chun Li's hard Spinning Bird Kick doesn't go as far DC38-1F6D Chun Li's hard Spinning Bird Kick goes farther DF38-1D6D Chun Li's light Spinning Bird Kick doesn't go as far DC38-1D6D Chun Li's light Spinning Bird Kick goes farther DF38-1FDD Chun Li's medium Spinning Bird Kick doesn't go as far DC38-1FDD Chun Li's medium Spinning Bird Kick goes farther EEDF-D40D Distorts backgrounds and Ryu's face into stamps, no text 73A5-DF60 Dragon Punch does not go as high 2AA5-DF60 Dragon Punch goes higher A9B5-7765 Eternal Bouncing Yoga Flame Death EE5F-7D67 Every face on select screen is Ryu's C2F9-7705 Final hit causes opponent to burst into flames 8539-E7A0 Fireballs disabled C933-7D09 Fireballs dissapear C9B8-77A5 Fireballs go nowhere 4DAE-1DDD First bonus round is 20 seconds 1DAE-1DDD First bonus round is 60 seconds 6DAE-1DDD First bonus round is 80 seconds BBAE-1DDD First bonus round is 99 seconds DD18-570D First hit ends round F034-7405 First throw ends round EEDA-87A9 Front half of characters is invisible DDB5-7753 Glitches screen 5811-E7A0 Guile's flying hard and medium attacks drain his life DD30-17AD Hard Dragon Punches are vertical DD31-37AD Hard Fireballs go backwards extremely slowly E039-14AD Hard Hurricane Kicks go backwards when you face right D039-14AD Hard Hurricane Kicks go faster and farther--TO THE RIGHT ONLY 3E31-37AD Hard fireballs go faster DE31-37AD Hard fireballs go faster backwards EE31-37AD Hard fireballs go slower DD75-8460 Hard special moves become light D475-8461 Hard special moves become medium D675-8462 Hard special moves disabled EE2F-7D67 Hit from almost anywhere 23F2-8DAI Hits cause your opponent to fly off the top of the screen - turn off effects to continue - code may glitch DD18-54AD Hits do no damage 3CF3-E7A0 Hitting a ducking fighter will freeze them until next hit - turn off effects to continue 56F2-E7A0 Hitting the CPU will freeze them until next hit - turn off effects to continue DE35-1FAD Honda's hard Sumo Head Butts are faster DF35-1FAD Honda's hard Sumo Head Butts are slower F436-1DDD Honda's hard Sumo Smashes are faster F636-1DDD Honda's hard Sumo Smashes go farther and higher DE35-1DAD Honda's light Sumo Head Butts are faster DF35-1DAD Honda's light Sumo Head Butts are slower EE35-1FAD Honda's light Sumo Head Butts go no where F436-17DD Honda's light Sumo Smashes are faster F436-1DDD Honda's light Sumo Smashes are slower DE35-1F0D Honda's medium Sumo Head Butts are faster DF35-1F0D Honda's medium Sumo Head Butts are slower F435-176D Honda's medium Sumo Smashes are faster C933-7DA9 Hurricane Kicks and Fireballs go nowhere DD05-7F04 Infinite time 8ED2-87A9 Invisible players DDF1-7DD0 Jump to disappear - characters become invincible 33FB-7D60 Jumping attacks temporarily freeze 4EF9-7760 Jumping causes you to get hit - hit varies as to last hit made on you 7DF9-7760 Jumping empties lifebar D52D-CDAF Ken jumps farther backwards E52E-14AF Ken jumps farther forward EEDB-87A9 Ken the amazing head DF30-17AD Ken's hard Dragon Punch doesn't go as far D330-17AD Ken's hard Dragon Punch goes farther D630-14AD Ken's light Dragon Punch goes farther DF30-170D Ken's medium Dragon Punch doesn't go as far D830-170D Ken's medium Dragon Punch goes farther A101-77A7 Lifebar empties from left to right EE09-77A7 Lifebar hides in background DD31-34AD Light Fireballs go backwards extremely slowly 3E31-34AD Light fireballs go faster EE31-34AD Light fireballs go slower 05DA-E7A0 Logo continually spins until effects turned off DC39-C40D M. Bison's hard Psycho Crusher is faster DF39-C40D M. Bison's hard Psycho Crusher is slower DC31-CD6D M. Bison's hard Scissor Kick goes faster (TURBO ONLY) DF31-CD6D M. Bison's hard Scissor Kick goes slower (TURBO ONLY) DC39-CF0D M. Bison's light Psycho Crusher goes faster (TURBO ONLY) DF39-CF0D M. Bison's light Psycho Crusher goes slower (TURBO ONLY) DF39-C76D M. Bison's light Scissor Kick goes slower DC39-C76D M. Bison's light scissor kick goes faster DC39-CFAD M. Bison's medium Psycho Crusher is faster DF39-CFAD M. Bison's medium Psycho Crusher is slower DC31-CDDD M. Bison's medium Scissor Kick goes faster (TURBO ONLY) DF31-CDDD M. Bison's medium Scissor Kick goes slower (TURBO ONLY) 3E31-370D Medium fireballs go faster EE31-370D Medium fireballs go slower DD31-370D Medium projectiles go backwards slowly E5F2-8DD1 Moves take off 1/4 of your energy DF05-77A7 Names and time missing from life bar D071-E460 No charging for special moves 22C6-E7A0 No strike marks visible DEAD-E7A0 Numbers wrong or misplaced at point total 55D6-E4D1 Occasionally you will face the wrong direction 55F2-5D6D Pixelates certain backgrounds and selection screens EEF2-5D6D Pixelates other backgrounds 55A1-7761 Plane flies off screen and the stage name is repeated - turn off effects to continue 2575-7D60 Player 1 "morphs" into opposing character by pushing down - code may glitch 6875-7D60 Player 1 sweeps by pressing down 1575-7D60 Player 1 teleports by pressing down B942-7D60 Player 2 jumps strangly (short hops, random lengths, etc.) 55DE-E7A0 Player Select screen distorted, no strike marks 8ED2-84A9 Player on left invisible EED7-87A9 Players are at the extreme right and left DD1F-EFAD Players walk through each other 65B4-5465 Projectiles will cause the game to glitch and reset D526-1DAF Ryu jumps farther backward E525-14AF Ryu jumps farther forward DF30-1DAD Ryu's hard Dragon Punch doesn't go as far D630-1DAD Ryu's hard Dragon Punch goes farther D637-17AD Ryu's light Dragon Punch goes farther DF30-1D0D Ryu's medium Dragon Punch doesn't go as far D630-1D0D Ryu's medium Dragon Punch goes farther D838-CF0D Sagat's hard Tiger Knee goes farther D63B-C70D Sagat's hard Tiger Uppercut goes farther D439-340D Sagat's high Tiger Shots disabled D83C-CF0D Sagat's light Tiger Knee goes farther D63B-C40D Sagat's light Tiger Uppercut goes farther D439-34AD Sagat's low Tiger Shots disabled D83C-C70D Sagat's medium Tiger Knee goes farther D63B-C4AD Sagat's medium Tiger Uppercut goes farther 4DAE-1D6D Second bonus round is 20 seconds 1DAE-1D6D Second bonus round is 60 seconds 6DAE-1D6D Second bonus round is 80 seconds BBAE-1D6D Second bonus round is 99 seconds E2E2-E7A0 Select screen fighter boxes are distorted EDF2-7DAI Some special moves freeze opponent DDF1-7D60 Special moves in air 9691-E76D Start with 1/2 energy 4A91-E76D Start with 1/4 energy FDA3-176D Start with 10 seconds 6091-E76D Start with 3/4 energy 7DA3-176D Start with 30 seconds 9DA3-176D Start with 50 seconds 5DA3-176D Start with 70 seconds BDA3-176D Start with 90 seconds DFB2-5DA1 Throwing lands you about 3/4 inch above the ground - not with Chun Li F034-7705 Throws do no damage 77F1-7FD4 Turbo Edition CPU Vs CPU Ken DF04-5DAF Win second round, win match