<=-=*=---------------------------=*=-=> | King's Quest Soft Docs | | Apple Version | <=-=*=---------------------------=*=-=> <=-=*=---------------------------=*=-=> | T-Men & Wareforce Soft Dox | <=-=*=---------------------------=*=-=> <=-=*=---------------------------=*=-=> | Programmed by | | Jeff Stephenson | <=-=*=---------------------------=*=-=> <=-=*=---------------------------=*=-=> | Written by | | The Camel Jockey | <=-=*=---------------------------=*=-=> <=-=*=---------------------------=*=-=> | Written by | | | | The Outpost [312] 441-6957 | | The South Pole [312] 677-7140 | | Dragon Quest [503] 292-6560 | | Thieves Den [512] 441-9429 | | Digital Dimension [714] 891-3334 | | Apple Manor [716] 654-7663 | | The Temple of Doom [805] 682-5148 | | | <=-=*=---------------------------=*=-=> <=-=*=---------------------------=*=-=> | The Story | <=-=*=---------------------------=*=-=> <=-=*=---------------------------=*=-=> | | | %%%% | | % % | | %%%% | | % % long, long time ago, when | | unicorns still roamed the forests | | and the merfolk still dwelt in the | | shallow wares frequented by men, | | there ruled in the kingdom of | | Daventry King Edward and his lovely | | Queen. The people of Daventry were | | prosperous and happy, and everywhere| | peace reigned. But the King and | | Queen were sad because they were | | childless. They had no son to | | inherit the throne, nor a daughter | | to gladden their hearts. One bright,| | sunny day King Edward the Benevolent| | (for so he was called) and his Queen| | were walking in the castle garden | | when suddenly before then appeared a| | powerful sorceror. "I know your | | problem and I can cast a spell that | | will bring you a child," he said. | | | | "Oh, great sorceror, if you can help| | us, we will be everlastingly | | grateful," said the Queen. | | | | "We will bestow upon you many | | honors, and great riches," said the | | King. | | | | "I have no use for honors or riches.| | My payment will not be so great. All| | I ask in return is the mahogany- | | framed Mirror that hangs in your | | private chamber. | | | | The sorecor's words game them | | pause, for that Mirror was | | priceless. It had the power to read | | the future, and helped to keep | | Daventry prosperous. The royal | | couple used it to foretell the | | weather for planting and harvest, as| | had the kings and queens before | | them. It had been hundreds of years | | since a crop had been planted before| | the last frost, or had been ruined | | by autumn rain. what the sorceror | | desired was indeed valuable. The | | King and Queen retired to their | | chamber to consult the magic Mirror.| | King Edward and his wife gazed | | int othe Mirror's depths and saw a | | young princely figure with a gold | | crown upon his head. Imagining the | | youth to be the son they yearned | | for, the royal couple gladly | | bestowed the Mirrow upon the | | sorceror. He took it to his dwelling| | where he set one of his beasts to | | guard over it. | | The months passed and the Queen | | did not conceive a child. For the | | first time in four hundred years, | | Daventry lost the harvest to an | | early autumn rainstorm. The King and| | Queen wept, and everyone tightened | | their belts. Instead of having | | excess produce to sell to | | neighboring kingdoms, the people of | | Daventry had to supplement their | | stores with food bought elsewhere. | | With famine came the dreaded | | Plague, and the Queen was stricken. | | For three days she lay in the grip | | of a great fever, and Edward | | maintaining a constant vigil by her | | side. | | On the fourth day of the Queen's| | illness, a diminutive figure pushed | | his way between the legs of the | | castle guards. "I have a cure for | | the Queen," he claimed. Quickly the | | courtiers ushered him into the | | Queen's chamber, where the King | | despaired. | | | | "I have traveled a great distance to| | bring relief to your dear wife. This| | powerful root known only to dwarves | | will cure any plague." | | | | The dwarf leaned over the Queen | | and touched the root to her lips. | | Her eyes fluttered open and she | | smiled at Edward. | | The Queen's attendants looked at| | each other in wonderment. "Only a | | touch revived her," the wispered. | | "Imagine how fast she will recover | | when given the whole root!" | | | | "Ask any reward for this miraculous | | gift, oh small one," exclaimed King | | Edward. | | | | "I ask in repayment the Shield left | | you by your father when he died," | | said the dwarf softly. | | | | The King paled at the thought, | | The Shield, made of titanium and set| | with emeralds, was traditionally | | carried in battle by the ruler of | | Daventry. Legend held that he who | | bore the Sheild was invincible, and | | his army always victorious. Thus | | there had been no successful attacks| | on the kingdom of Daventry for over | | five hundred years. | | | | "Ask again little man. I will give | | you your weight in gold, but please | | do not ask for the Shield," said the| | King. | | | | "You do not appear to value your | | wife's life, your highness," said | | the dwarf. "I will take no other | | reward than that which I have | | requested." Haughtily he turned to | | go. | | | | "Come back," Edward called. "I'll | | give you the Shield." The Dwarf too | | the shield, and secreted it away in | | a hole in the ground, in the way of | | Dwarves. | | | | The Queen partook of the root, | | but to no avail. She worsened and | | died. Daventry's church bells tolled| | in mourning, and the King vowed | | vengence against the false dwarf. | | Years passed, and the news of the | | loss of he Shield spread. Armies | | attacked the weackened Daventry, and| | the King went out to lead his armies| | without the Shield. Never before did| | they have need of the Mirror to | | foretell enemy moves. Now, that too | | was gone. | | | <=-=*=---------------------------=*=-=> <=-=*=---------------------------=*=-=> | | | %%% %%% | | % %% %% % | | % %%% % | | % % %any years passed, and | | the King was very lonely. One day, | | while out riding with his courtiers,| | Edward came upon a pack of wolves | | tearing at the lower limbs of a big | | tree. When the group approached, the| | wolves scattered to reveal a | | beautiful young woman perched in the| | tree. | | She descended regally. "I thank | | you for the rescue, kind sirs. I am | | the Princess Dahlia, of Cumberland. | | I was traveling through this land | | when that pack of wolves fell upon | | my group. My bodygaurd fled in | | terror from their fangs, leaving me | | quite alont. I owe you my life, and | | my heartfelt gratitude." | | The King was charmed with the | | Princess Dahlia, and brought her | | back to his castle to visit. He felt| | new life coursing through his veins,| | and knew it was because he had met | | someone who might fill the | | loneliness left my his late Queen. | | In due time Edward asked Dahlia | | to marry him, and she accepted. The | | people of Daventry were wildly | | excited at the prospect of a new | | Queen (and hopeful again of an | | heir), and made preparations for a | | glorious wedding celebration. | | One the night before the | | wedding, when the air was thick with| | toasts and merriment, Princess | | Dahlia bid Edward good night. He | | never noticed her hand stealing up | | to his belt and extracting the ring | | of keys hanging there. Much later, | | the Royal treasurer approached the | | King with alarming news. | | He had discovered the treasury | | door standing open, withte King's | | own key in the lock. The Princess | | Dahlia had been inside, holding a | | small Chest of gold. | | The treasurer stood frozen to | | the spot. The Princess' bright | | laughter changed to a witch's cackle| | as her form grew old and withered. | | She grasped the Chest and mounted | | her broom to fly out the open | | window. The treasurer watched in | | dismay as she swooped up through the| | clouds and disappeared. | | When the King heard the news, he| | wept in despair. That Chest was | | magic, and the last great tresure | | remaining in Daventry. No matter how| | much was taken from it, the Chest | | always remained brimful of golden | | coins. Without the Chest he could | | buy no more food, pay no more | | soldiers. | | | <=-=*=---------------------------=*=-=> <=-=*=---------------------------=*=-=> | | | %%% %%% | | % %% %% % | | % %%% % | | % % %any more years passed,| | and Daventry grew poor and weak. | | King Edward was old and feeble, and | | say that his end was near. Fearing | | that the country would fall into | | even greater disorder when he died, | | he send for his favorite knight, Sir| | Graham. | | | | "Your are the bravest and truest | | knight in my kingdom, Sir Graham. | | Long ago I envisioned your form in | | my magic Mirror, and thought I was | | seeing my son and heir. The years | | have proven me at least half wrong. | | But the prophecy may yet be | | fullfilled. To prove yourself worthy| | of my crown, I command you to | | journey out into the world and | | retrieve te three great treasures | | taken from Daventry by treachery and| | stealth. Succeed in this great | | quest, and you shall become King | | upon my death. Fail, and our | | beautiful Daventry will grow over | | weaker until it is invaded and | | conquered by unfriendly nations. | | This I promise by all that is | | honorable and right." | | | | "May you return victorious, Sir | | Graham!" | | | <=-=*=---------------------------=*=-=> <=-=*=---------------------------=*=-=> | Introduction | <=-=*=---------------------------=*=-=> | | | Become Sir Graham and travel | | through lands of myth and magic to | | recover the great treasures. You | | must retrieve them all, for only the| | combined magic of the three will | | restore Daventry to its former | | glory. | | Look to the fables and fairy | | stories of yore for clues. Leave no | | stone unturned, no avenue | | unexplored, and you will triumph in | | your Quest. Along the way, collect | | as many treasures as you can. The | | kingdom of daventry will need | | everything you can bring back. And | | you will profit from the experience.| | It may be possible to accomplish| | each task in more than one way. The | | more imaginative your solutions, the| | better filtted you will be to rule | | Daventry. | | | <=-=*=---------------------------=*=-=> <=-=*=---------------------------=*=-=> | Map Your Progress | <=-=*=---------------------------=*=-=> | | | You will not be able to fulfill | | the prophecy, Sir Graham, without | | charting your progress. Create a map| | showing objects and landmarks you | | see along the way. You'll want to | | note dangerous areas, in particular.| | Above all, try every direction | | and map all of the different | | possibilities. If you overlook an | | area, you might miss and important | | clue or necessary tool. | | The road you must tracel is long| | and perilous; it is beset by many | | dangerous beings. You must have the | | wisdom to know when to stand and | | fight and when to flee from superior| | strength. But take heart you may | | recieve help in unexpected places. | | | <=-=*=---------------------------=*=-=> <=-=*=---------------------------=*=-=> | Loading Instructions | <=-=*=---------------------------=*=-=> | | | 1. Insert Disk 1, label side up, | | into the drive. Close the door| | to the drive. | | | | 2. Turn on power to the monitor | | and the computer. | | | | 3. When the banner page appears, | | press any key to begin the | | game. | | | | | | IF KING'S QUEST WON'T BOOT PROPERLY,| | CHECK TO SEE THAT YOU MEET THESE | | REQUIREMENTS: | | | | o As stated on the sticker on | | the outside of the box, 128K | | memory is required to operate | | KING'S QUEST. Apple //e owners | | MUST have an extended memory | | card installed. | | | | o Printer cards (and other | | peripherals) sometimes | | interfere with the operation of| | KING'S QUEST. You may have to | | remove all cards from your | | slots, except of course the | | drive card and the extended | | memory card. | | | | o The earliest Apple //e | | computers had "A" mother | | boards. To run the complex | | graphics in KING'S QUEST, you | | need a "B" mother board. Your | | dealer is empowered by Apple | | Computers to replace an "A" | | mother board with a "B" mother | | board, free of charge. | | | <=-=*=---------------------------=*=-=> <=-=*=---------------------------=*=-=> | Commands for the Hero | <=-=*=---------------------------=*=-=> | | | Your computer will be your | | hands, eyes and ears. Talk to it in | | commands of one or two words, or | | even whole sentences. Unless | | otherwise instructed, follow all | | commands with the [RETURN] key. | | Using the joystick or the | | keyboard, move Sir Graham North, | | South, East, West, diagonally, and | | when appropriate, up or down. To | | halt his steps with the keys, press | | the direction key you hit last, | | again. | | | | +---------------+ | | | Movement keys | | | | | +---------------+ | | | | [; or :] N.W. | | [' or "] N.E. | | [. or >] S.W. | | [/ or ?] S.E. | | | | You will use the arrow keys to | | move North, South, East, and West or| | if you have a joystick you will have| | no need of the keyboard for your | | movement. | | | | Acrobatics feats may be required| | at times. Give your computer a | | single command. Type: | | | | [JUMP] | | [DUCK] | | [SWIM] | | | | (You can also use the joystick | | buttons to jump and swim.) | | | | You may meet others who have | | messages for you. Command them to | | speak. Type: | | | | [TALK TO GNOME] | | | | You may later need objects you | | see along the way. Type: | | | | [GET THE KEY] | | | | Pay attention to details. To see| | an object closely, Type: | | | | [LOOK AT KEY] | | | | Answers your computer's | | questions directly. Your command to | | unlock a door may prompt your | | computer to ask "With what?" Answer:| | | | [WITH THE KEY] | | | <=-=*=---------------------------=*=-=> <=-=*=---------------------------=*=-=> | Magic of Your Own | <=-=*=---------------------------=*=-=> | | | You may want to take a break at | | some point, and later begin where | | you left off. You can save your | | progress on a seperate disk. Use a | | blank disk, or one with information | | that you do not need, because it | | will be erased when it is prepared. | | | | +--------------------------+ | | | Preparing Save Game Disk | | | +--------------------------+ | | | | You will need to prepare your | | "save game disk" only once. Any time| | during the game, | | | | TYPE [INIT DISK] | | | | Follow the prompts on the screen to | | create the "save game disk". | | | | | | +---------------+ | | | Saving a Game | | | +---------------+ | | | | The game can be saved almost any| | time during play. If you do this | | often, then you won't lose much | | ground if Sir Graham should suffer | | an unfortunate accident. | | | | TYPE [SAVE GAME] | | | | You will be instructed to enter a | | letter to identify your game. | | | | TYPE [A-Z] | | | | Put your "save game disk" in the | | drive and press [RETURN]. The game | | will be saved, and you may then | | continue playing KING'S QUEST. | | | | | | +---------------------+ | | | Restoring Your Game | | | +---------------------+ | | | | To resume a saved game any time | | after loading KING'S QUEST, | | | | TYPE [RESTORE GAME] | | | | You will be asked to type the letter| | for your saved game. | | | | TYPE [A-Z] | | | | Insert your "save game disk" and | | press [RETURN]. Now you may continue| | playing KING'S QUEST from the point | | at which you saved the game. | | | | | | To save you typing time, these | | convience keys quickly and easily | | make these common commands: | | | | [ESC] - Pause KING'S QUEST | | [TAB] - Check Sir Graham's inventory| | and score. | | [1] - Save Game A-Z | | [3] - Restore game A-Z | | [5] - Restart KING'S QUEST | | | | [CTRL-E] - Echo last command. | | [CTRL-C] - Cancel current command. | | | | [CLOSED APPLE] - Jump (or press | | upper joystick | | button) | | [OPEN APPLE] - Swim (or press | | lower joystick | | button) | | | <=-=*=---------------------------=*=-=>