1. THE MAP KEY: - = PASSAGE ! = PASSAGE # = ROOM @ = ROOM WITH TREASURE #'S = ROOMS @ #--#--@--#--#--#--# ! ! ! ! ! ! ! \ ! ! # #--#--# #-#-# @ # ! ! ! ! ! ! ! ! ! ! # # #--#--# # #--# ! ! ! ! ! ! ! ! #--#--#--#--#--#--#--# ! ! ! ! ! ! #--@--7--9 # #--#--# ! ! ! ! ! ! ! ! ! ! 0 3--1 2 # #--#--# ! ! ! ! ! ! ! ! ! ! ! ! 4--5 6--8 # #--#--# ! ! ! ! #--#--#--# #--#--# 2. THE KEYS FIRE MOVE ---- ---- E I S D F J K L TO PICK UP THINGS, HOLD DOWN CONTROL, AND PUSH THE FIRE KEY FOR THE DIRECTION YOU WANT. TO MOVE SMALL DISTANCES, HOLD DOWN CONTROL AND PRESS THE MOVE KEY FOR THE DIRECTION YOU WANT. V CONTROLS THE VOLUME, ESCAPE PUTS THE GAME ON HOLD. 3. THE PIECES DAGGER: SHOWS YOU HIDDEN TRIANGLES. BLOCK WITH DOT IN MIDDLE: EITHER SHOOTS, OR CURVES SHOT BLOCK WITH DASH IN MIDDLE: MOVES WHEN SOMETHING IS SHOT. SMILEY FACE: OPEN DOOR WHEN SHOT BLOCK OUTLINE: OPENS DOOR WHEN SHOT OR HIT WITH PICKER UPPERS. SOME ARE USELESS. 4. THE GAME THE POINT OF ANKH IS TO PICK UP ALL THE TRAINGLES THAT ARE NOT RIGHT, ---- ! \ AND BY GOING INTO ALL 64 ROOMS. \ / ! \ \/ !--- NON-RIGHT RIGHT THIS IS ACCOMPLISHED BY OPEN DOORS (OBVIOUSLY). DOORS CAN BE OPENED BY SHOOTING A SMILEY FACE OR A BLOCK OUTLINE. IF THE BLOCK OUTLINE EXPLODES, DON'T WORRY. IT WASN'T NEEDED. WHEN YOU HEAR A BEEP, YOU KNOW THAT THE DOOR WILL OPEN, EITHER IN THE ROOM THAT YOU ARE IN, OR SOMEWHERE ELSE. MY FIRST RULE FOR THE GAME IS SHOOT FIRST, ASK QUESTIONS LATER. WHENEVER YOU SEE SOMETHING IN A ROOM, SHOOT IT. IF THERE IS NO BEEP, OR IT DOES NOT EXPLODE, TOUCH IT WITH YOUR FEELERS. THERE ARE MANY TRIANGLE IN THE ROOMS. IF THEY ARE NOT RIGHT TRIANGLE AND ARE IN ONE OF THE TEASURE ROOMS, THEN PICK THEM UP. IF THEY ARE RIGHT TRIANGLES, THEN SHOOT THEM. IF THEY DON'T EXPLODE, THEN PICK THEM UP. THEY ARE GOOD FOR SOMETHING. WHEN YOU HAVE ALL THE PIECES, AND HAVE BEEN IN ALL THE ROOMS, THEN YOU WIN. A COUPLE ON HINTS... IN THE NUMBERED ROOMS, SHOOT THE OUTLINE BLOCK, THEN THqh:...3ACE TO