7#L .p :> x *  E Basic Alliance Teleconferencing Courtesy of the Jolly Roger Introduction: ------------ This phile will deal with accessing, understanding and using the Alliance Teleconferencing Systems.... it has many sections and for best use should be printed out...enjoy... Alliance: -------- Alliance Teleconferencing is an independant company which allows the general public to access and use it's conferencing equipment. Many rumors have been floating apound that Alliance is a subsidary of AT&T. Well, they are wrong. As stated above, Alliance is an entirely independant company. They use sophisticated equipment to allow users to talk to many people at once. The Number: --------- Alliance is in the 700 exchange, thus it is not localized, well, not in a way. Alliance is only in certain states, and only residents of these certain states can access by dialing direct. This, however, will be discussed in a later chapter. The numbers for alliance are as follows: 0-700-456-1000 (chicago) -1001 (los angeles) -1002 (chicago) -1003 (houston) -2000 (?) -2001 (?) -2002 (?) -2003 (?) -3000 (?) -3001 (?) -3002 (?) -3003 (?) The locations of the first 4 numbers are known and i have stated them. However, the numbers in the 200x and 300x are not definately known. Rumor has it that the pattern repeats itself but this has not been proven. Dialing: ------- As stated before, Alliance is only in certain stated and only these states can access them via dialing direct. However, dialing direct causes your residence to be charged for the conference and conference bills are not low!!! Therefore, many ways have been discovered to start a conference without having it billed to ones house. They are as follows: 1) Dialing through a PBX 2) Incorporating a Blue Box 3) Billing to a loop 4) Billing to a forwarded call I am sure there are many more but these are the four i will deal with. Dialing through a PBX: ------- ------- - --- Probably the easiest method of creating a free conference is through a PBX. Simply call one in a state that has Alliance, input the PBX's code, dial 9 for an outside line and then dial alliance. An example of this would be: PBX: 800-241-4911 When it answers it will give you a tone. At this tone input your code. Code: 1234 After this you will receive another tone, now dial 9 for an outside line. You will now hear a dial tone. Simply dial Alliance from this point and the conference will be billed to the PBX. Using a Blue Box: ----- - ---- --- Another rather simple way of starting a conference is with a Blue Box. The following procedure is how to box a conference: Dial a number to box off of. In this example we will use 609-609-6099 When the party answers hit 2600hz. This will cause the fone company's equipment to think that you have hung up. You will hear a You have now 'seized' a trunk. After this, switch to multi-frequency and dial: KP-0-700-456-x00x-ST KP=KP tone on Blue Box x=variable between 1 and 3 ST=ST tone on Blue Box The equipment now thinks that the operator has dialed Alliance from her switchboard and the conference shall be billed there. Since Blue Boxing is such a large topic, this is as far as I will go into it's uses. Billing to a loop: ------- -- - ---- A third method of receiving a free conference is by billing out to a loop. A loop is 2 numbers that when two people call, they can talk to each other. You're saying woop-tee-do right? Wrong! Loops can be usefull to phreaks. First, dial alliance direct. After going through the beginning procedure, which will be discussed later in this tutorial, dial 0 and wait for an Alliance operator. When she answers tell her you would like to bill the conference to such and such a number. (A loop where your phriend is on the other side) She will then call that number to receive voice verification. Of course your phriend will be waiting and will accept the charges. Thus, the conference is billed to the loop. Billing to call forwarding: ------- -- ---- ---------- When you dial a number that is call forwarded, it is first answered by the original location, then forwarded. The original location will hang up if 2600hz is received from only ond end of the line. Therefore, if you were to wait after the forwarded residence answered, you would receive the original location's dial tone. Example: Dial 800-325-4067 The original residence would answer, then forward the call, a second type of ringing would be heard. When this second residence answers simply wait until they hang up. After about twenty seconds you will then receive the original residence's dial tone since it heard 2600hz from one end of the line. Simply dial Alliance from this point and the conference will be billed to the original residence. These are the four main ways to receive a free conference. I am sure many more exist, but these four are quite handy themselves. Logon Procedure: ----- --------- Once Alliance answers you will hear a two-tone combination. This is their way of saying 'How many people do you want on the conference dude?' Simply type in a 2-digit combination, depending on what bridge of Alliance you are on, between 10 and 59. After this either hit '*' to cancel the conference size and inout another or hit '#' to continue. You are now in Alliance Teleconferencing and are only seconds away from having your own roaring conference going strong!!! Dialing in Conferees: ------- -- --------- To dial your first conferee, dial 1+npa+pre+suff and await his/her answer. npa=area code pre=prefix suff=suffix If the number is busy, or if no one answers simply hit '*' and your call will be aborted. But, if they do answer, hit the '#' key. This will add them to the conference. Now commence dialing other conferees. Joining Your Conference: ------- ---- ---------- To join your conference from control mode simply hit the '#' key. Within a second or two you will be chatting with all your buddies. To go back into control mode, simply hit the '#' key again. Transferring Control: ------------ ------- To transfer control to another conferee, go into control mode, hit the # 6+1+npa+pre+suff of the conferee you wish to give control to. If after, you wish to abort this transfer hit the '*' key. :Transfer of control is often not available. When you receive a message stating this, you simply cannot transfer control. Muted Conferences: ----- ----------- To request a muted conference simply hit the 9 key. I am not exactly sure what a muted conference is but it is probably a way to keep unwanted eavesdroppers from listening in. Dialing Alliance Operators: ------- -------- --------- Simply dial 0 as you would from any fone and wait for the operator to answer. Ending Your Conference: ------ ---- ---------- To end your conference all together, that is kick everyone including yourself off, go into control mode and hit '*'...after a few seconds simply hang up. Your conference is over. Are Alliance Operators Dangerous? --- -------- --------- --------- No. Not in the least. The worst they can do to you while you are having a conference is drop all conferees including yourself. This is in no way harmful, just a little aggravating. Alliance and Tracing: -------- --- ------- Alliance can trace, as all citizens of the United States can. But this has to all be pre-meditated and AT&T has to be called and it's really a large hastle, therefore, it is almost never done. Alliance simply does not want it known that teenagers are phucking them over. The only sort of safety equipment Alliance has on-line is a simple pen register. This little device simply records all the numbers of the conferees dialed. No big deal. All Alliance can do is call up that persons number, threaten and question. However, legally, they can do nothing because all you did was answer your fone. :Almost all instructions are told to the person in command by Alliance recordings. A lot of this tutorial is just a listing of those commands plus information gathered by either myself or the phellow phreaks of the world!!! (written by the Trooper) In the CookBook 4! -= Exodus =- Aqua Box Plans by Jolly Roger Every true phreaker lives in fear of the dreadded F.B.I. 'Lock In Trace.' For a long time, it was impossible to escape from the Lock In Trace. This box does offer an escape route with simple directions to it. This box is quite a simple concept, and almost any phreaker with basic electronics knowledge can construct and use it. The Lock In Trace ------------------ A lock in trace is a device used by the F.B.I. to lock into the phone users location so that he can not hang up while a trace is in progress. For those of you who are not familiar with the conecpt of 'locking in', then here's a brief desciption. The F.B.I. can tap into a conversation, sort of like a three-way call connection. Then, when they get there, they can plug electricity into the phone line. All phone connections are held open by a certain voltage of electricity. That is why you sometimes get static and faint connections when you are calling far away, because the electricity has trouble keeping the line up. What the lock in trace does is cut into the line and generate that same voltage straight into the lines. That way, when you try and hang up, voltage is retained. Your phone will ring just like someone was calling you even after you hang up. (If you have call waiting, you should understand better about that, for call waiting intersepts the electricity and makes a tone that means someone is going through your line. Then, it is a matter of which voltage is higher. When you push down the receiver,then it see-saws the electricity to the other side. When you have a person on each line it is impossible to hang up unless one or both of them will hang up. If you try to hang up, voltage is retained, and your phone will ring. That should give you an understanding of how calling works. Also, when electricity passes through a certain point on your phone, the electricity causes a bell to ring, or on some newer phones an electronic ring to sound.) So, in order to eliminate the trace, you somehow must lower the voltage level on your phone line. You should know that every time someone else picks up the phone line, then the voltage does decrease a little. In the first steps of planning this out, Xerox suggested getting about a hundred phones all hooked into the same line that could all be taken off the hook at the same time. That would greatly decrease the voltage level. That is also why most three-way connections that are using the bell service three way calling (which is only $3 a month) become quite faint after a while. By now, you should understand the basic idea. You have to drain all of the power out of the line so the voltage can not be kept up. Rather sudden draining of power could quickly short out the F.B.I. voltage machine, because it was only built to sustain the exact voltage nessecary to keep the voltage out. For now, imagine this. One of the normal Radio Shack generators that you can go pick up that one end of the cord that hooks into the central box has a phone jack on it and the other has an electrical plug. This way, you can "flash" voltage through the line, but cannot drain it. So, some modifications have to be done. Materials ---------- A BEOC (Basic Electrical Output Socket), like a small lamp-type connection, where you just have a simple plug and wire that would plug into a light bulb. One of cords mentioned above, if you can't find one then construct your own... Same voltage connection, but the restrainor must be built in (I.E. The central box) Two phone jacks (one for the modem, one for if you are being traced to plug the aqua box into) Some creativity and easy work. *Notice: No phones have to be destroyed/modified to make this box, so don't go out and buy a new phone for it! Procedure --------- All right, this is a very simple procedure. If you have the BEOC, it could drain into anything: a radio, or whatever. The purpose of having that is you are going to suck the voltage out from the phone line into the electrical appliance so there would be no voltage left to lock you in with. 1)Take the connection cord. Examine the plug at the end. It should have only two prongs. If it has three, still, do not fear. Make sure the electrical appliance is turned off unless you wanna become a crispy critter while making this thing. Most plugs will have a hard plastic design on the top of them to prevent you from getting in at the electrical wires inside. Well, remove it. If you want to keep the plug (I don't see why...) then just cut the top off. When you look inside, Lo and Behold, you will see that at the base of the prongs there are a few wires connecting in. Those wires conduct the power into the appliance. So, you carefully unwrap those from the sides and pull them out until they are about an inch ahead of the prongs. If you don't wanna keep the jack, then just rip the prongs out. If you are, cover the prongs with insultation tape so they will not connect with the wires when the power is being drained from the line. 2)Do the same thing with the prongs on the other plug, so you have the wires evenly connected. Now, wrap the end of the wires around each other. If you happen to have the other end of the voltage cord hooked into the phone, stop reading now, you're too fucking stupid to continue. After you've wrapped the wires around each other, then cover the whole thing with the plugs with insulating tape. Then, if you built your own control box or if you bought one, then cram all the wires into it and reclose it. That box is your ticket out of this. 3)Re-check everything to make sure it's all in place. This is a pretty flimsy connection, but on later models when you get more experienced at it then you can solder away at it and form the whole device into one big box, with some kind of cheap mattel hand-held game inside to be the power connector. In order to use it, just keep this box handy. Plug it into the jack if you want, but it will slightly lower the voltage so it isn't connected. When you plug it in, if you see sparks, unplug it and restart the whole thing. But if it just seems fine then leave it. Use ---- Now, so you have the whole thing plugged in and all... Do not use this unless the situation is desperate! When the trace has gone on, don't panic, unplug your phone, and turn on the appliance that it was hooked to. It will need energy to turn itself on, and here's a great source... The voltage to keep a phone line open is pretty small and a simple light bulb should drain it all in and probably short the F.B.I. computer at the same time. Happy boxing and stay free! ------------Exodus Hindenberg Bomb by the Jolly Roger Needed:1 Balloon 1 Bottle 1 Liquid Plumr 1 Piece Aluminum FoilL 1 Length Fuse Fill the bottle 3/4 full with Liquid Plumr and add a little piece of aluminum foil to it. Put the balloon over the neck of the bottle until the balloon is full of the resulting gas. This is highly flammable hydrogen. Now tie the baloon. Now light the fuse, and let it rise. When the fuse contacts the balloon, watch out!!! How to Kill Someone WITH YOUR BARE HANDS AN EXCERPT FROM THE ANARCHISTS COOKBOOK II..... Courtesy of Exodus This file will explain the basics of hand-to-hand combat, and will tell of the best places to strike and kill an enemy... When engaged in hand-to-hand combat, your life is always at stake. There is only one purpose in combat, and that is to kill your enemy. Never face an enemy with the idea of knocking him out. The chances are extremely good that he will kill YOU instead. When a weapon is not available, one must resort to the full use of his natural weapons. The natural weapons are: 1. The knife edge of your hands. 2. Fingers folded at the second joint or knuckle. 3. The protruding knuckle of your second finger. 4. The heel of your hand. 5. Your boot 6. Elbows 7. Knees 8. and Teeth. Attacking is a primary factor. A fight was never won by defensive action. Attack with all of your strength. At any point or any situation, some vulnerable point on your enemies body will be open for attack. Do this while screaming as screaming has two purposes. 1. To frighten and confuse your enemy. 2. To allow you to take a deep breath which, in turn, will put more oxygen in your blood stream. Your balance and balance of your enemy are two inportant factors; since, if you succeed in making your enemy lose his balance, the chances are nine to one that you can kill him in your next move. The best over-all stance is where your feet are spread about shoulders width apart, with your right foot about a foot ahead of the left. Both arms should be bent at the elbows parallel to each other. Stand on the balls of your feet and bend your waist slightly. Kinda of like a boxer's crouch. Employing a sudden movement or a scream or yell can throw your enemy off-balance. There are many vulnerable points of the body. We will cover them now: Eyes:Use your fingers in a V-shape and attack in gouging motion. Nose:(Extremely vulnerable) Strike with the knife edge of the hand along the bridge, which will cause breakage, sharp pain, temporary blindness, and if the blow is hard enough, death. Also, deliver a blow with the heel of your hand in an upward motion, thiswill shove the bone up into the brain causing death. Adam's Apple: This spot is usually pretty well protected, but if you get the chance, strike hard with the knife edge of your hand. This should sever the wind-pipe, and then it's all over in a matter of minutes. Temple: There is a large artery up here, and if you hit it hard enough, it will cause death. If you manage to knock your enemy down, kick him in the temple, and he'll never get up again. Back of the Neck: A rabbit punch, or blow delivered to the base of the neck can easily break it, but to be safe, it is better to use the butt of a gun or some other heavy blunt object. Upper lip: A large network of nerves are located. These nerves are extrememly close to the skin. A sharp upward blow will cause extreme pain, and unconciosness. Ears: Coming up from behind an enemy and cupping the hands in a clapping motion over the victims ears can kill him immediately. The vibrations caused from the clapping motion will burst his eardrums, and cause internal bleeding in the brain. Groin: A VERY vulnerable spot. If left open, get it with knee hard, and he'll buckle over very fast. Kidneys: A large nerve that branches off to the spinal cord comes very close to the skin at the kidneys. A direct blow with the knife edge of your hand can cause death. There are many more ways to kill and injure an enemy, but these should work best for the average person. This is meant only as information and I would not recommend that you use this for a simple High School Brawl. Use these methods only, in your opinion, if your life is in danger. Any one of these methods could very easily kill or cause permanent damage to someone. One more word of caution, you should practice these moves before using them on a dummy, or a mock battle with a friend. (You don't have to actually hit him to practice, just work on accuracy.) Phone Systems Tutorial III by The Jolly Roger PREFACE: THIS ARTICLE WILL FOCUS PRIMARILY ON THE STANDARD WESTERN ELECTRIC SINGLE- SLOT COIN TELEPHONE (AKA FORTRESS FONE) WHICH CAN BE DIVIDED INTO 3 TYPES: - DIAL-TONE FIRST (DTF) - COIN-FIRST (CF): (IE, IT WANTS YOUR $ BEFORE YOU RECEIVE A DIAL TONE) - DIAL POST-PAY SERVICE (PP): YOU PAYAFTER THE PARTY ANSWERS DEPOSITING COINS (SLUGS): ------------------------- ONCE YOU HAVE DEPOSITED YOUR SLUG INTO A FORTRESS, IT IS SUBJECTED TO A GAMUT OF TESTS. THE FIRST OBSTACAL FOR A SLUG IS THE MAGNETIC TRAP. THIS WILL STOP ANY LIGHT-WEIGHT MAGNETIC SLUGS AND COINS. IF IT PASSES THIS, THE SLUG IS THEN CLASSIFIED AS A NICKEL, DIME, OR QUARTER. EACH SLUG IS THEN CHECKED FOR APPROPRIATE SIZE AND WEIGHT. IF THESE TESTS ARE PASSED, IT WILL THEN TRAVEL THROUGH A NICKEL, DIME, OR QUARTER MAGNET AS APPROPRIATE. THESE MAGNETS SET UP AN EDDY CURRENT EFFECT WHICH CAUSES COINS OF THE APPROPRIATE CHARACTERISTICS TO SLOW DOWN SO THEY WILL FOLLOW THE CORRECT TRAJECTORY. IF ALL GOES WELL, THE COIN WILL FOLLOW THE CORRECT PATH (SUCH AS BOUNCING OFF OF THE NICKEL ANVIL) WHERE IT WILL HOPEFULLY FALL INTO THE NARROW ACCEPTED COIN CHANNEL. THE RATHER ELABORATE TESTS THAT ARE PERFORMED AS THE COIN TRAVELS DOWN THE COIN CHUTE WILL STOP MOST SLUGS AND OTHER UNDESIRABLE COINS, SUCH AS PENNIES, WHICH MUST THEN BE RETRIEVED USING THE COIN RELEASE LEVER. IF THE SLUG MIRACULOUSLY SURVIVES THE GAMUT, IT WILL THEN STRIKE THE APPROPRIATE TOTALIZER ARM CAUSING A RATCHET WHEEL TO ROTATE ONCE FOR EVERY 5-CENT INCREMENT (EG, A QUARTER WILL CAUSE IT TO ROTATE 5 TIMES). THE TOTALIZER THEN CAUSES THE COIN SIGNAL OSCILLATOR TO READOUT A DUAL- FREQUENCY SIGNAL INDICATING THE VALUE DEPOSITED TO ACTS (A COMPUTER) OR THE TSPS OPERATOR. THESE ARE THE SAME TONES USED BY PHREAKS IN THE INFAMOUS RED BOXES. FOR A QUARTER, 5 BEEP TONES ARE OUTPULSED AT 12-17 PULSES PER SECOND (PPS). A DIME CAUSES 2 BEEP TONES AT 5 - 8.5 PPS WHILE A NICKEL CAUSES ONE BEEP TONE AT 5 - 8.5 PPS. A BEEP CONSISTS OF 2 TONES: 2200 + 1700 HZ. A RELAY IN THE FORTRESS CALLED THE "B RELAY" (YES, THERE IS ALSO AN 'A RELAY') PLACES A CAPACITOR ACROSS THE SPEECH CIRCUIT DURING TOTALIZER READOUT TO PREVENT THE "CUSTOMER" FROM HEARING THE RED BOX TONES. IN OLDER 3 SLOT PHONES: ONE BELL (1050-1100 HZ) FOR A NICKEL, TWO BELLS FOR A DIME, AND ONE GONG (800 HZ) FOR A QUARTER ARE USED INSTEAD OF THE MODERN DUAL-FREQUENCY TONES. ============= =TSPS & ACTS= ============= WHILE FORTRESSES ARE CONNECTED TO THE CO OF THE AREA, ALL TRANSACTIONS ARE HANDLED VIA THE TRAFFIC SERVICE POSITION SYSTEM (TSPS). IN AREAS THAT DO NOT HAVE ACTS, ALL CALLS THAT REQUIRE OPERATOR ASSISTANCE, SUCH AS CALLING CARD AND COLLECT, ARE AUTOMATICALLY ROUTED TO A TSPS OPERATOR POSITION. IN AN EFFORT TO AUTOMATE FORTRESS SERVICE, A COMPUTER SYSTEM KNOWN AS AUTOMATED COIN TOLL SERVICE (ACTS) HAS BEEN IMPLEMENTED IN MANY AREAS. ACTS LISTENS TO THE RED BOX SIGNALS FROM THE FONES AND TAKES APPROPRIATE ACTION. IT IS ACTS WHICH SAYS, "TWO DOLLARS PLEASE (PAUSE) PLEASE DEPOSIT TWO DOLLARS FOR THE NEXT TEN SECONDS" (AND OTHER VARIATIONS). ALSO, IF YOU TALK FOR MORE THAN THREE MINUTES AND THEN HANG-UP, ACTS WILL CALL BACK AND DEMAND YOUR MONEY. ACTS IS ALSO RESPONSIBLE FOR AUTOMATED CALLING CARD SERVICE. ACTS ALSO PROVIDE TROUBLE DIAGNOSIS FOR CRAFTSPEOPLE (REPAIRMEN SPECIALIZING IN FORTRESSES). FOR EXAMPLE, THERE IS A COIN TEST WHICH IS GREAT FOR TUNING UP RED BOXES. IN MANY AREAS THIS TEST CAN BE ACTIVATED BY DIALING 09591230 AT A FORTRESS (THANKS TO KARL MARX FOR THIS INFORMATION). ONCE ACTIVATED IT WILL REQUEST THAT YOU DEPOSIT VARIOUS COINS. IT WILL THEN IDENTIFY THE COIN AND OUTPULSE THE APPROPRIATE RED BOX SIGNAL. THE COINS ARE USUALLY RETURNED WHEN YOU HANG UP. TO MAKE SURE THAT THERE IS ACTUALLY MONEY IN THE FONE, THE CO INITIATES A "GROUND TEST" AT VARIOUS TIMES TO DETERMINE IF A COIN IS ACTUALLY IN THE FONE. THIS IS WHY YOU MUST DEPOSIT AT LEAST A NICKEL IN ORDER TO USE A RED BOX! GREEN BOXES: ------------ PAYING THE INITIAL RATE IN ORDER TO USE A RED BOX (ON CERTAIN FORTRESSES) LEFT A SOUR TASTE IN MANY RED BOXER'S MOUTHS THUS THE GREEN BOX WAS INVENTED. THE GREEN BOX GENERATES USEFUL TONES SUCH AS COIN COLLECT, COIN RETURN, AND RINGBACK. THESE ARE THE TONES THAT ACTS OR THE TSPS OPERATOR WOULD SEND TO THE CO WHEN APPROPRIATE. UNFORTUNATELY, THE GREEN BOX CANNOT BE USED AT A FORTRESS STATION BUT IT MUST BE USED BY THE CALLED PARTY. HERE ARE THE TONES: COIN COLLECT 700 + 1100 HZ COIN RETURN 1100 + 1700 HZ RINGBACK 700 + 1700 HZ BEFORE THE CALLED PARTY SENDS ANY OF THESE TONES, AN OPERATOR RELEASED SIGNAL SHOULD BE SENT TO ALERT THE MF DETECTORS AT THE CO. THIS CAN BE ACCOMPLISHED BY SENDING 900 + 1500 HZ OR A SINGLE 2600 HZ WINK (90 MS) FOLLOWED BY A 60 MS GAP AND THEN THE APPROPRIATE SIGNAL FOR AT LEAST 900 MS. ALSO, DO NOT FORGET THAT THE INITIAL RATE IS COLLECTED SHORTLY BEFORE THE 3 MINUTE PERIOD IS UP. INCIDENTALLY, ONCE THE ABOVE MF TONES FOR COLLECTING AND RETURNING COINS REACH THE CO, THEY ARE CONVERTED INTO AN APPROPRIATE DC PULSE (-130 VOLTS FOR RETURN & +130 VOLTS FOR COLLECT). THIS PULSE IS THEN SENT DOWN THE TIP TO THE FORTRESS. THIS CAUSES THE COIN RELAY TO EITHER RETURN OR COLLECT THE COINS. THE ALLEGED "T-NETWORK" TAKES ADVANTAGE OF THIS INFORMATION. WHEN A PULSE FOR COIN COLLECT (+130 VDC) IS SENT DOWN THE LINE, IT MUST BE GROUNDED SOMEWHERE. THIS IS USUALLY EITHER THE YELLOW OR BLACK WIRE. THUS, IF THE WIRES ARE EXPOSED, THESE WIRES CAN BE CUT TO PREVENT THE PULSE FROM BEING GROUNDED. WHEN THE THREE MINUTE INITIAL PERIOD IS ALMOST UP, MAKE SURE THAT THE BLACK & YELLOW WIRES ARE SEVERED; THEN HANG UP, WAIT ABOUT 15 SECONDS IN CASE OF A SECOND PULSE, RECONNECT THE WIRES, PICK UP THE FONE, HANG UP AGAIN, AND IF ALL GOES WELL IT SHOULD BE "JACKPOT" TIME. PHYSICAL ATTACK: ---------------- A TYPICAL FORTRESS WEIGHS ROUGHLY 50 LBS. WITH AN EMPTY COIN BOX. MOST OF THIS IS ACCOUNTED FOR IN THE ARMOR PLATING. WHY ALL THE SECURITY? WELL, BELL CONTRIBUTES IT TO THE FOLLOWING: "SOCIAL CHANGES DURING THE 1960'S MADE THE MULTISLOT COIN STATION A PRIME TARGET FOR: VANDALISM, STRONG ARM ROBBERY, FRAUD, AND THEFT OF SERVICE. THIS BROUGHT ABOUT THE INTRODUCTION OF THE MORE RUGGED SINGLE SLOT COIN STATION AND A NEW ENVIRONMENT FOR COIN SERVICE." AS FOR PICKING THE LOCK, I WILL QUOTE MR. PHELPS: "WE OFTEN FANTASIZE ABOUT 'PICKING THE LOCK' OR 'GETTING A MASTER KEY.' WELL, YOU CAN FORGET ABOUT IT. I DON'T LIKE TO DISCOURAGE PEOPLE, BUT IT WILL SAVE YOU FROM WASTING ALOT OF OUR TIME--TIME WHICH CAN BE PUT TO BETTER USE (HEH, HEH)." AS FOR PHYSICAL ATTACK, THE COIN PLATE IS SECURED ON ALL FOUR SIDE BY HARDENED STEEL BOLTS WHICH PASS THROUGH TWO SLOTS EACH. THESE BOLTS ARE IN TURN INTERLOCKED BY THE MAIN LOCK. ONE PHREAK I KNOW DID MANAGE TO TAKE ONE OF THE 'MOTHERS' HOME (WHICH WAS ATTACHED TO A PIECE OF PLYWOOD AT A CONSTRUCTION SITE; OTHERWISE, THE PERMANENT ONES ARE A BITCH TO DETACH FROM THE WALL!). IT TOOK HIM ALMOST TEN HOURS TO OPEN THE COIN BOX USING A POWER DRILL, SLEDGE HAMMERS, AND CROW BARS (WHICH WAS EMPTY -- PERHAPS NEXT TIME, HE WILL DEPOSIT A COIN FIRST TO HEAR IF IT SLUSHES DOWN NICELY OR HITS THE EMPTY BOTTOM WITH A CLUNK.) TAKING THE FONE OFFERS A HIGHER MARGIN OF SUCCESS. ALTHOUGH THIS MAY BE DIFFICULT OFTEN REQUIRING BRUTE FORCE AND THERE HAS BEEN SEVERAL CASES OF BACK AXLES BEING LOST TRYING TO TAKE DOWN A FONE! A QUICK AND DIRTY WAY TO OPEN THE COIN BOX IS BY USING A SHOTGUN. IN DETROIT, AFTER ECOLOGISTS CLEANED OUT A MUNICIPAL POND, THEY FOUND 168 COIN PHONE RIFLED. IN COLDER AREAS, SUCH AS CANADA, SOME SHREWD PEOPLE TAPE UP THE FONES USING DUCT TAPE, POUR IN WATER, AND COME BACK THE NEXT DAY WHEN THE WATER WILL HAVE FROZE THUS EXPANDING AND CRACKING THE FONE OPEN. IN ONE CASE, "UNAUTHORIZED COIN COLLECTORS" WHERE CAUGHT WHEN THEY BROUGHT $6,000 IN CHANGE TO A BANK AND THE BANK BECAME SUSPICIOUS... AT ANY RATE, THE MAIN LOCK IS AN EIGHT LEVEL TUMBLER LOCATED ON THE RIGHT SIDE OF THE COIN BOX. THIS LOCK HAS 390,625 POSSIBLE POSITIONS (5 ^ 8, SINCE THERE ARE 8 TUMBLERS EACH WITH 5 POSSIBLE POSITIONS) THUS IT IS HIGHLY PICK RESISTANT! THE LOCK IS HELD IN PLACE BY 4 SCREWS. IF THERE IS SUFFICIENT CLEARANCE TO THE RIGHT OF THE FONE, IT IS CONCEIVABLE TO PUNCH OUT THE SCREWS USING THE DRILLING PATTERN BELOW (PROVIDED BY ALEXANDER MUNDY IN TAP #32): ==================================== !! ^ !! ! ! 1- 3/16 " !! ! !<--- --->!! 1-1/2" -------------------- ! ! ! !! ! ! ! (+) (+)-! ----------- ---! !! ! ^ ! ! !! ! ! ! ! (Z) !! ! ! ! ! !! ! 2-3/16" ---! !! ! ! ! (+) (+) ! ! ! !! ! ! -------------------- ----------- !! !! (Z) KEYHOLE (+) SCREWS !! =================================== AFTER THIS IS ACCOMPLISHED, THE LOCK CAN BE PUSHED BACKWARDS DISENGAGING THE LOCK FROM THE COVER PLATE. THE FOUR BOLTS OF THE COVER PLATE CAN THEN BE RETRACTED BY TURNING THE BOLTWORKS WITH A SIMPLE KEY IN THE SHAPE OF THE HOLE ON THE COIN PLATE (SEE DIAGRAM BELOW). OF COURSE, THERE ARE OTHER METHODS AND DRILLING PATTERNS. :-------------------------------------: _ ! ! ( ) !_! [ROUGHLY] DIAGRAM OF COVER PLATE KEYHOLE :-------------------------------------: THE TOP COVER USES A SIMILAR (BUT NOT AS STRONG) LOCKING METHOD WITH THE KEYHOLE DEPICTED ABOVE ON THE TOP LEFT HIDE AND A REGULAR LOCK (PROBABLY TUMBLER ALSO) ON THE TOP RIGHT-HAND SIDE. IT IS INTERESTING TO EXPERIMENT WITH THE COIN SHUTE AND THE FORTRESSES OWN "RED BOX" (WHICH BELL DIDN'T HAVE THE 'BALLS' TO COLOR RED). MISCELLANEOUS: -------------- IN A FEW AREAS (RURAL & CANADA), POST-PAY SERVICE EXISTS. WITH THIS TYPE OF SERVICE, THE MOUTHPIECE IS CUT OFF UNTIL THE CALLER DEPOSITS MONEY WHEN THE CALLED PARTY ANSWERS. THIS ALSO ALLOWS FOR FREE CALLS TO WEATHER AND OTHER DIAL-IT SERVICES! RECENTLY, 2600 MAGAZINE ANNOUNCED THE CLEAR BOX WHICH CONSISTS OF A TELEPHONE PICKUP COIL AND A SMALL AMP. IT IS BASED ON THE RINCIPAL THAT THE RECEIVER IS ALSO A WEAK TRANSMITTER AND THAT BY AMPLIFYING YOUR SIGNAL YOU CAN TALK VIA THE TRANSMITTER THUS AVOIDING COSTLY TELEPHONE CHARGES! MOST FORTRESSES ARE FOUND IN THE 9XXX AREA. UNDER FORMER BELL AREAS, THEY USUALLY START AT 98XX (RIGHT BELOW THE 99XX OFFICIAL SERIES) AND MOVE DOWNWARD. SINCE THE LINE, NOT THE FONE, DETERMINES WHETHER OR NOT A DEPOSIT MUST BE MADE, DTF & CHARGE-A-CALL FONES MAKE GREAT EXTENSIONS! FINALLY, FORTRESS FONES ALLOW FOR A NEW HOBBY--INSTRUCTION PLATE COLLECTING. ALL THAT IS REQUIRED IS A FLAT-HEAD SCREWDRIVER AND A PAIR OF NEEDLE-NOSE PLIERS. SIMPLY USE THE SCREWDRIVER TO LIFT UNDERNEATH THE PLATE SO THAT YOU CAN GRAB IT WITH THE PLIERS AND YANK DOWNWARDS. I WOULD SUGGEST COVERING THE TIPS OF THE PLIERS WITH ELECTRICAL TAPE TO PREVENT SCRATCHING. TEN CENT PLATES ARE DEFINITELY BECOMING A "RARITY!" FORTRESS SECURITY: ------------------ WHILE A LONELY FORTRESS MAY SEEM THE PERFECT TARGET, BEWARE! THE GESTAPO HAS BEEN KNOWN TO STAKE OUT FORTRESSES FOR AS LONG AS 6 YEARS ACCORDING TO THE GRASS ROOTS QUARTERLY. TO AVOID ANY PROBLEMS, DO NOT USE THE SAME FONES REPEATEDLY FOR BOXING, CALLING CARDS, & OTHER EXPERIMENTS. THE TELCO KNOWS HOW MUCH MONEY SHOULD BE IN THE COIN BOX AND WHEN ITS NOT THERE THEY TEND TO GET PERTURBED (READ: PISSED OFF). -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --------Jolly Roger p.s. This was originally written back in my old Apple ][ days, hence the upper case. I just did not think I should waste the little time I have to work on this shit converting it to lower- case. Hell, I thought 80-columns was pretty nice of me.. heh heh. Well, enjoy this and the rest of this Cookbook! ---------JR From the CookBook 4.. Exodus Black Box Plans by The Jolly Roger Introduction: ------------ At any given time, the voltage running through your phone is about 20 Volts. When someone calls you, this voltage goes up to 48 Volts and rings the bell. When you answer, the voltage goes down to about 10 Volts. The phone company pays attention to this. When the voltage drops to 10, they start billing the person who called you. Function: -------- The Black Box keeps the voltage going through your phone at 36 Volts, so that it never reaches 10 Volts. The phone company is thus fooled into thinking you never answered the phone and does not bill the caller. However, after about a half hour the phone company will get suspicious and disconnect your line for about 10 seconds. Materials: --------- 1 1.8K 1/2 Watt Resistor 1 1.5V LED 1 SPST Switch Procedure: --------- (1) Open your phone by loosening the two screws on the bottom and lifting the case off. (2) There should be three wires: Red, Green, and Yellow. We'll be working with the Red Wire. (3) Connect the following in parallel: A. The Resistor and LED. B. The SPST Switch. In other words, you should end up with this: (Red Wire) !---/\/\/\--O--! (Line)-----! !-----(Phone) !-----_/_------! /\/\/\ = Resistor O = LED _/_ = SPST Use: --- The SPST Switch is the On/Off Switch of the Black Box. When the box is off, your phone behaves normally. When the box is on and your phone rings, the LED flashes. When you answer, the LED stays on and the voltage is kept at 36V, so the calling party doesn't get charged. When the box is on, you will not get a dial tone and thus cannot make calls. Also remember that calls are limited to half an hour. ------------Exodus p.s. Due to new Fone Company switching systems & the like, this may or may not work in your area. If you live in bumfuck Kentucky, then try this out. I make no guarantees! (I never do...) ----Ex. The Infamous Blotto Box!! by The Jolly Roger (I bet that NOONE has the balls to build this one!) Finally, it is here! What was first conceived as a joke to fool the innocent phreakers around America has finally been conceived! Well, for you people who are unenlightened about the Blotto Box, here is a brief summery of a legend. --*-=> The Blotto Box <=-*-- For years now every pirate has dreamed of the Blotto Box. It was at first made as a joke to mock more ignorant people into thinking that the function of it actually was possible. Well, if you are The Voltage Master, it is possible. Originally conceived by King Blotto of much fame, the Blotto Box is finally available to the public. NOTE: Jolly Roger can not be responsible for the information disclosed in the file! This file is strictly for informational purposes and should not be actually built and used! Usage of this electronical impulse machine could have the severe results listed below and could result in high federal prosecution! Again, I TAKE NO RESPONSIBILITY! All right, now that that is cleared up, here is the basis of the box and it's function. The Blotto Box is every phreaks dream... you could hold AT&T down on its knee's with this device. Because, quite simply, it can turn off the phone lines everywhere. Nothing. Blotto. No calls will be allowed out of an area code, and no calls will be allowed in. No calls can be made inside it for that matter. As long as the switching system stays the same, this box will not stop at a mere area code. It will stop at nothing. The electrical impulses that emit from this box will open every line. Every line will ring and ring and ring... the voltage will never be cut off until the box/generator is stopped. This is no 200 volt job, here. We are talking GENERATOR. Every phone line will continue to ring, and people close to the box may be electricuted if they pick up the phone. But, the Blotto Box can be stopped by merely cutting of the line or generator. If they are cut off then nothing will emit any longer. It will take a while for the box to calm back down again, but that is merely a superficial aftereffect. Once again: Construction and use of this box is not advised! The Blotto Box will continue as long as there is electricity to continue with. OK, that is what it does, now, here are some interesting things for you to do with it... -*-=>Blotto Functions/Installin'<=-*- Once you have installed your Blotto, there is no turning back. The following are the instructions for construction and use of this box. Please read and heed all warnings in the above section before you attempt to construct this box. Materials: - A Honda portable generator or a main power outlet like in a stadium or some such place. - 400 volt rated coupler that splices a female plug into a phone line jack. - A meter of voltage to attach to the box itself. - A green base (i.e. one of the nice boxes about 3' by 4' that you see around in your neighborhood. They are the main switch boards and would be a more effective line to start with. or: A regular phone jack (not your own, and not in your area code! - A soldering iron and much solder. - A remote control or long wooden pole. Now. You must have guessed the construction from that. If not, here goes, I will explain in detail. Take the Honda Portable Generator and all of the other listed equiptment and go out and hunt for a green base. Make sure it is one on the ground or hanging at head level from a pole, not the huge ones at the top of telephone poles. Open it up with anything convienent, if you are two feeble that fuck don't try this. Take a look inside... you are hunting for color-coordinating lines of green and red. Now, take out your radio shack cord and rip the meter thing off. Replace it with the voltage meter about. A good level to set the voltage to is about 1000 volts. Now, attach the voltage meter to the cord and set the limit for one thousand. Plug the other end of the cord into the generator. Take the phone jack and splice the jack part off. Open it up and match the red and green wires with the other red and green wires. NOTE: If you just had the generator on and have done this in the correct order, you will be a crispy critter. Keep the generator off until you plan to start it up. Now u˴ag` fEVqf EVlNVx2fEVsEVsV EV1t/g0] V99:y[x.f%!sus]xs{0fq] sVð*]^f[q]xus ~&su]~F~3fð`2N ~V>D>p>q>>?.?s??@$@Y@Z@{@@@AAAA&A'AYAAB B.B/BVBBCCNCCD!!aDDQDDEE:E;E|E}EFFKFFFFG>GGGGHHEHFHHHIBIIIIJ0JtJJJJJKBKKKKL0L|LM MPMMMMMMMN7N8NANBNNNO9OwOxOOOP)PsPQQPQQR/RuRRS;SSTTQTTU1UXUUV7V~VWWQWW!!aWWWWWXXLXXYYOYYZ5ZZ[[a[[\K\\]]\]]]]]]^^a^^_C_}_~___``K``a'asaabFbbc.cscddKdddde eeejeefGffgg[ggh0h{hiiNiij1jxjk kWkkl*lxllm1mmnn`n!!annnno oCofoooopp@p^ppppqq8qRqlqqqqqrrarrsss=sRshs~ssssstBttu"u=u>uMu\u]uuv<vvw"wdwwxxTxxy*ywyzz8z9zLz_z`zz{B{{{{|'|(|f|g||}&}i}}}}}}}}}~!!a~~~+~8~~~ T i'(3=7P})ABGK gY>EEjkY_+pa<O"d!!ad Qbc\st2f&gq R&b9 >!!*   $: (@/5;AItNTZa_ekqav|  0M  G A  OELLA>2L3qDWn~dMNOPQRSTU  &p&r9:HH@Xe(hh @h0 @DO'de=/B@H -:StyleWriter New YorkEEEAddition to cookbookAnn Marie AnderssohnAnn Marie Anderssohn