Celts ~ Barbarians ~ Vikings Druids ~ Wicca

The Druids Wicca & Paganism Runes Nature Spirits The Celts The Barbarians

I am glad to report that whatever negative feelings i had towards these aspects of the program - I am past them and moved on to another civilization - The Barbarians.

As with all other civilizations - they were a product of their genetics, societal structure, very harsh times, yet still had a strong spiritual base.

I avtaully read about Barbian tribes not just in Europe - but in China and other parts of the world.

They fought - they conquered - they lost - and as with all games of humanity - including the one we exist in - their came a time for change - and it was embraced - as we must all long to do. With relaity in a constant state of flux - everything changes from moment to moment including our destinies. We make of them what we must based on the parameters we have set up in our lives.

The Barbarians had their share of Gods and Goddesses - heroes and heroines. Their 'soul frequency' is in the akashic record and is part of all of us.

Some notes about their gods and goddesses:

The belief system of the many of the barbarian peoples were elaborate. In ancient times, they were polytheistic, worshipping a common pantheon of Gods and Goddesses within their respective cultures.

The Germans and Norse worshipped what we now know as the Norse/Germanic pantheon of Deities.


Odin (or, depending upon the dialect Woden or Wotan) was the Father of all the Gods and men.

Thor (Thunar, Donnar), also known as the Thunderer, was considered to be a son of Odin by some, but among many tribes actually supplanted Odin as the favorite god.

Frigga (Frigg, Fricka), Odin's wife, was considered to be the Mother of all; and protectoress of children. The goddess of the dead and the afterlife was Hel, (Holle, Hulda), and was portrayed by the Vikings as being half-dead, half alive herself. The Vikings viewed her with considerable trepidation. The Frisian, Gallic, and German barbarians viewed her with some beneficence, more of a gentler form of death and transformation. The Christian term "Hell" derives from her name.

Frey (Ing) and Freya (the Frowe) were not of Odin's line (a.k.a. the Aesir), but of another line known as the Vanir. After a War between the Aesir and Vanir, which finally ended peaceably, Frey and Freya went to Asgard (the home of the Aesir) to live. Freya is considered to be the goddess of Love and Beauty, such as the greek Aphrodite, but is also a warrior goddess and one of great wisdom, such as the greek Pallas Athene. Many of the tribes venerated her higher than the Aesir, calling her "the Frowe" or "The Lady." Frey, her twin brother and consort, was the horned God of fertility. His titles included "King of the Alfs (elves)." Both the Swedish and the English are said to be descendents of his.

The Celts and Picts, loosely related to the Germanic barbarians, held their own pantheon of deities; not as hierarchially structured as the Aesir and Vanir. Their "Lord and Lady" were known as Cernnunos (Herne) and Cerridwen, God and Goddess of nature, the land, and fertility.

Eventually their legends produced earthly counterparts such as Arthur and Guinevere.

Their warrior goddess was a triple goddess known as the Morrigan. The great mother of all was Danu, from which came the Tuatha de Danaan (Children of the Goddess Danu).

Their sun God was known as Lugh (Light), while his son was the Celtic hero Cu Chullain (Hound of Cullan). There are similarities between their stories and the Norse Volsung Saga.

Interestingly enough, many of the Celtic and Pictish deities were considered to be human heros at one time.

The Dagda (the High King), Cu Chuliann, Fionn MacCumhaill, the bard Taliesin; among others venerated by the Celts and Picts, all had earthly counterparts. The Celts and Picts also venerated the Faery Folk, known as the Sidhe (pronounced SHEE).

As far as the nomadic Goths went, they originally worshipped the same pantheon as did the Germanic/Norse barbarians, but because of their wanderings and their propensity for adopting the standards, beliefs, and practices of whatever culture within which they located, were the first barbarians to adopt Christianity as a faith (actually long before the Romans did).

Individual tribes also tended to venerate individual gods within these pantheons. The Alamanni, for example, venerated Ziw (Tyr) above all other Gods; the Anglo-Saxons of England hailed Thor as the chief God instead of Wodan, and the ancient Swedish venerated Freyr as their champion. Others venerated Nerthus as goddess of Earth and Njord, her consort, as God of the Sea. Still others worshipped Njord and Skadhi as husband and wife; the kindly sea-god of summer and the harsh, cold Winter goddess of hunting and snow.  In Hans Christian Andersen's classic "The Snow Queen," much of the Skadhi legend is embodied in his personification of the Snow Queen, representative of Winter and death.

The Universe consisted of 9 separate and distinct worlds, bound together by Yggdrasil, the World Tree. Except for Asgard and Hel, which were considered to be separate from the Earth, all of the other worlds had their realms within the Physical Plane of awareness. These worlds are:

Asgard: - Home of the Aesir; the Sky Gods, seat of the Soul

Vanaheim: Home of the Vanir; the Nature Gods

Alfheim: Home of the Elves; Elemental Plane of Air, realm of the Mind

Mulspelheim: Elemental Plane of Fire; realm of Fortune and Magic

Midgard: Home of Mankind; the Earth, where all things are manifested

Nifelheim: Elemental Plane of Ice; home of the Etheric being

Svartalfheim: Home of the Dwarves, the Elemental Plane of Earth; that of the Astral

Jotunheim: Home of the Giants, realm of the Subconscious

Hel: Realm of the Dead, home of the ephemeral.

The ability to consciously travel among these worlds was much the practice of Seith (Sedhr) magic, known to us now as Shamanism.  Sedhr was considered to be a feminine form of magic, and was practiced mainly by women and by a few men who had mastered the craft as well.

To the Barbarians, the Being was comprised of several parts; each interrelated, but which could be separated and sent forth away from the physical being.

These parts of the entire being are:

Hamingja: fortune, luck, or what is known as "mana"; magical power

Fylgia: the Fetch; the etheric double, later known as the "Ghost"

Orlog: one's destiny or Fate, as determined by the Norns

Minni:Memory, or the Subconscious, Instinctive Mind,

Modig: The Mood, or the Astral (feeling) body

Manig: The Will; a combination of Earthly Strength and Soul-Force

Hugr: The Higher Mind; capable of thought, idea, and reason; the Mental body

Hamr: The Soul; that which endures lifetime to lifetime.

Each of the portions of the Being was associated with one of the Nine Worlds.

The Lich was of Hela's realm; the Haminja was of Mulspelheim (Fire), the Fylgia was of Nifelheim (Ice), Orlog was of Midgard (the Earth itself), Minni was of Jotunheim (realm of Giants), Modig was of Svartalfheim (the Dwarven realm), Manig was of Alfheim (the Elven Realm), Hugr was of Vanaheim (the home of the Vanir Gods), and Hamr was of Asgard, realm of the Aesir.

A tenth attribute of the being, that of the Aldr, was the "Life-Age", and pertained mainly to the Soul's Age as measured by its experiences through its various incarnations on Earth.

Mention, too, must be made of Wyrd; that aspect of the Soul that counteracted Orlog and could rewrite it; known to us as "chance" and "Free Will."

In a largely war-based society such as the Norse, Celts, and Teutons lived, death was viewed as an inevitable, yet not calamitous, portion of Life.

In particular, the Norse (later, the Vikings), believed that to expiate yourself in death on the field of battle assured that you would have a place in Walhalla, the Norse paradise; where there would be feasting, gaming, and battle on a daily basis.

Those who died of sickness or old age were relegated to the shadowy realms of Hel, ruled by the Goddess of Death of the same name.

The concept of Valhalla and Hel tends to be a more recent one (only 1000-1100 years old) and seems to have been influenced by Christian philosophy of Heaven and Hell.

The barbarian peoples before 400 C.E. believed that after death, the intelligence and soul would be reborn back into their family's lineage, thus indicating a strong belief in reincarnation (along blood lines).

The Celtic philosophy is very similar, although some of the Celts (in particular, the Druids), believed in the ability to return as plants or animals rather than as humans and in a particular blood line.

Other barbarian tribes who did not believe in reincarnation, believed that the intelligence and "soul" continued on Earth, only in a separate but parallel dimension, accessible through their burial site, or howe.

Burial practices among the barbarians ranged from cremation to actual burial  (without embalming, of which technology the barbarians were ignorant).

Cremation was an elaborate ceremony, reserved mainly for drightens (warlords), kings, and true  heroes (think Sigurd, Beowulf, and Cu Chullain). The body was prepared for burial by adorning it in the richest of garments, furs, torcs, armbands, and other jewelry.

The weapons, shields, and drinking horn(s) or goblets of the hero were also placed with the body, in the belief that the hero would require them in the Otherworld; be it Walhalla or Tir Na nOg (among others).

The body would then be placed upon an outdoor bier, which would be ignited.  During the funeral service, sumbels (toasting ceremonies) would be drunk in honor of the dead one; both laughter and tears were welcomed.  Stories would be told of his/her battle prowess and other legends of his/her feats.

At the end, the ashes of the hero would be gathered and either scattered over the water (for a sea-faring people) or placed in an appropriate burial chamber (such as a howe).

There is no historic evidence to suggest that the Vikings or the barbarians ever engaged in sea cremations (where the bier was placed afloat on a boat and then ignited as the boat sailed into the sea).

Although such a practice could have been possible, it was highly unlikely that it was widely used; and it seems to be more of a dramatic theatrical modern supposition upon Viking culture equalling that of placing horns on their helmets. It works for Hollywood, but not for historical fact.

Other barbarians, especially the ones espousing Christianity, employed burial without cremation for the honorable disposition of the lich (corpse). Even those who were non-Christian often used this type of burial for the remains of those who were non-noble or had not died upon the field of battle or while performing a heroic feat.

The body would be adorned similarly to that of the hero; in their best and finest garments, jewelry, and possessions, and placed within a howe; a burial chamber of a mound.

The lich would pass to the Otherworld and, according to barbarian belief, continue their life and affairs within the burial mound, retaining their intelligence and even some of the personality of their former existence.

It was believed that if one visited the howe of one's ancestors, one's fate could be revealed by communing with them.  This was not a form of necromancy; rather, it was similar to divination or meditation.

It was also believed that if one sat upon a burial howe for an entire night without going insane, one would be gifted with bardic talent; the ability to compose and perform sagas and poetic songs.

Trigger Image For Today - Creating Shapes
Please study this image. Move the shapes around in your mind. Make the diamond shape into a square. Now lift it away from the 3 lines. Three lines into one shape . . . take the three lines and form a pyramid in your mind. Place them back in the center shape. What other shapes can you create? Try for anything multidimensional. . .

From Sunday: Wicca and Paganism

Though I have resepect for many belief systems - there is something about the links having to do with Wicca, Paganism, the Celts, and The Druids - that used to upset to my soul.

When I first started Crystalinks I had an aversion to adding any of those topics to my files.

Eventually I relented and added the Druids. At that time I saw a link with the Magik - the mystical - that which deceives - yet says it is here to help. It is an aspect of the Trickster that my souls doesn't connect with.

I moved on with Wicca and Paganism and discovered that the nature of these 'religions' varied with the people I met who practiced them - and the articles I read - yet the bad feeling was still there. I know Wicca is about Nature - and in truth is not unlike any other religion depending on who uses it and how they interpret the religion for their own purposes.

Most people who are given power in any religion - will uses it any way they see fit - so why should Wicca be different? It is all the same. Wicca just speaks of spells and such - which is averse to my soul. There are people out there on 'power trips' who will try to manipulate energies any way they can. They will ultimately try to connect what they are are doing - to the highest Source for that is where things are created that will later manifest in 3D. They do all sorts of rituals to any number of Gods - based on all sorts of celestial alignments - to manipulate the grids and create what they want. It is all the same - going your personal spiritual power to another - either because one is too lazy, manipulative, tired, whatever - to manifest on their own. Most souls don't even realize they can manifest things without any 'hocus-pocus' - so they give aware their spiritual power to anyone who will caretake them and says they will do it for them. The souls have really taken an 'emotional beating' in the time we have been in this program - and truly are lost.

In truth - you can do it without any of the rituals and such - by moving the grids into place by yourself. Visualize it here in 3D ----> you will do create it in dreamtime -----> it will manifest here if it is in balance with your soul.

I am now comfortable to post those files and be in balance with whatever was bothering me in the past. They are just experiences that hopefully will help you heal and remember who you are. I guess that certan aspects of our current 3D experiences leave specific markers on the soul and the timelines in the grids. When I go to those places I I 'become ONE' with those energies - and they were not that pleasant.

When I go back in time - to the ancient games of the occult - I hop back on my broomstick and return to 3D Brooklyn as quickly as I can! There were and still are a lot of dynsfunctional game playing souls out there - causes too much drama. My soul runs from them as fast as it can fly. Does you soul stay and play - or does it fly away?

Trigger Images for Today - Balancing the Tree of Life I found these images in the pages on Wicca and Paganism. They represent balance in Nature and All things. Please close your eyes . . . Visualize the right side of your brain . . . Now visualize the left side of your brain . . . See a children's 'see-saw' as representing the Balance in your right/left brain functioning. The seesaw should look balanced . . . it if is not place energy on the side that is too high until you see it level. Now . . . one by one place each of these 'Tree of Life' symbols into your mind. What do you see? What message do you hear? Create something that you want . . . Are the scales still balanced. . . If they are . . . let's see what develops from you Magik today!

From Saturday: THE CELTS

Celtic Tree of Life

The Celt, also spelled KELT, Latin CELTA, plural Celtae, a member of an early Indo-European people who from the 2nd millennium BC to the 1st century BC spread over much of Europe. The people who made up the various tribes of concern were called Galli by the Romans and 'Galatai' or 'Keltoi' by the Greeks, terms meaning 'barbarian'. It is from the Greek 'Keltoi' that 'Celt' is derived.

The Celts were a group of peoples that occupied lands stretching from the British Isles to Gallatia. The Celts had many dealings with other cultures that bordered the lands occupied by these peoples, and even though there is no written record of the Celts stemming from their own documents, we can piece together a fair picture of them from archeological evidence as well as historical accounts from other cultures.

As with other ancient civilizations their roots can be traced back thousands of years.

The Celts were a warlike, passionate people with a love of art. Truly, Celtic art is distinguished for its extensive curves and intricate knot work which is used to form complex decorations for weapons, jewelry and body tattooing. Along with the extensive use of body tattooing the Celts highlighted their naturally fair hair by washing it in lime-water. This fondness for art and personal decoration was merged with acts of barbarism, such as beheading their enemies and carrying the severed heads around the necks of their horses. The head was the ultimate source of spiritual power; to posses the enemies head, was to posses his spirit. Riding naked on fast moving, light chariots, shreiking and swinging large hacking swords and throwing spears was a most effective method of warfare for instilling terror into their enemies.

The Celts were a warlike, passionate people with a love of art. Truly, Celtic art is distinguished for its extensive curves and intricate knot work which is used to form complex decorations for weapons, jewelry and body tattooing. Along with the extensive use of body tattooing the Celts highlighted their naturally fair hair by washing it in lime-water. This fondness for art and personal decoration was merged with acts of barbarism, such as beheading their enemies and carrying the severed heads around the necks of their horses. The head was the ultimate source of spiritual power; to posses the enemies head, was to posses his spirit. Riding naked on fast moving, light chariots, shreiking and swinging large hacking swords and throwing spears was a most effective method of warfare for instilling terror into their enemies.

ODIN - A Celtic Warrior


Megalithic stone monuments - thousands of years old - that bear their inscriptions can be found in many parts of Europe. Many of them have the markings of celtic script called Ogham. Ogham was named after the Celtic god of literature, Ogma. It was the writing of Druids and Bards. Ogham is also called 'Tree Alphabet' because each letter corresponds to a tree and an associated meaning. The letters were, in fact, engraved onto sticks as well as larger standing stones. Ogham was also used on rods or strips of wood that were fastened together at one end. These wands were opened and closed to present stories or poems.

There are 369 verified examples of Ogham writing surviving today. These exist in the form of standing stones concentrated in Ireland, but scattered across Scotland, the Isle of Man, South Wales, Devonshire, and as far afield as Silchester (the ancient Roman city of Calleva Attrebatum).

Similiar markings have been found on standing stones in Spain and Portugal. The markings in Spain are believed to be much older than the ones in Ireland, perhaps dating from 800 BC. It is from this area of the Iberian Peninsula that the Celts who colonized the British Isles may have come.


The Druids filled the roles of judge, doctor, diviner, mage, mystic, and clerical scholar - they were the religious intelligensia of the Celtic culture.

The Druids had an incredible grasp of mathematical and astronomical skills. One Roman author, Diogenes, placed the Druids on a list of the ancient world's wisest philosophers; a list which included the Magi of Persia, the Chaldeans (the priesthood of the Babylonians) and the Gymnosophists (an Hindu sect which preceded the Yogis), all of whom were selected for their skill in mathematics, physics, logic, and philosophy.

Note that the Druids carried 'rods' - not to say that they all were able to use their rods to affect the EM energies and create magic - but I am sure that several of them could. The Magi of Persia - timeline of Zoroaster - the Magi connected to Jesus - same energies - the Priests - go back to ancient Egypt - the Ancient Mystery Schools and the sacred knowledge of Isis and Thoth - Creation and Reality.

Trigger Image for Today The Celtic Calendar Relax and close your eyes . . . Take two slow deep breaths . . . breating in through your nose . . . holding the breath as is comfortable . . . releasing the breath through your mouth. Visualize a hologram of Europe in front of you . . . without the present day boundaries . . . The wheel of the Celtic Calendar spins slowly . . . As it does . . . it moves you into the timeline of the Ancient Celtic Civilization. You are greeted by one of two people . . . A Druid with Mystical Powers who has come to take you on a mystical journey filled with awakening and secret knowledge. He will give you a key . . . one that is uniquely yours. or Odin . . . the warrior . . . You will climb upon his horse and ride with him into a great adventure. When you soul has completed its journey . . . the Celtic calendar will appear to you once again . . signaling time to return to present day. As you bid farewell to your new friend . . . your heart is filled with compassion and connection.