Aharpo.612 net.games.emp utzoo!decvax!harpo!ber Fri May 7 07:43:50 1982 Re: Re: who else is running empire? - from a notesfile #R:u1100a:-13800:harpo:15500002:040:1254 harpo!ber May 7 07:30:00 1982 (Cambridge, Mass.), partly on the Unix system at Commercial Union Leasing Corporation, (New York, N. Y.) and partly on the Unix system at Davis Polk & Wardwell, (New York, N. Y.) by Peter Langston with invaluable goading from Joe Stetson, Robert Bradbury, Nat Howard, Brian Redman, and others. Empire falls into the broad category of simulation games, involving both military and economic factors. Although no goal is explicitly stated, players rapidly derive their own, ranging from the mundane desire to be the biggest, mightiest country in the game and conquer all others to the more refined goals of having the most efficient land use possible or the lowest ratio of military to civilians while still surviving, etcetera. The role of the computer in Empire is that of modeling the physical/economic system. Players interact through the computer rather than with the computer. The games is played in a "real-time" environment; players log on and allocate resources, attack neighbors, send diplomatic communiques, etc. whenever they have time and the program keeps track of their activities such that when they are not logged on the time accumulates until they do log on. ----------------------------------------------------------------- gopher://quux.org/ conversion by John Goerzen of http://communication.ucsd.edu/A-News/ This Usenet Oldnews Archive article may be copied and distributed freely, provided: 1. There is no money collected for the text(s) of the articles. 2. The following notice remains appended to each copy: The Usenet Oldnews Archive: Compilation Copyright (C) 1981, 1996 Bruce Jones, Henry Spencer, David Wiseman.