Of Man, Mind and Machine: Meme-Based Models of Mind and the Possibility for Consciousness in Alternate Media Joshua S. Lateiner Originally presented to Dr. Daniel C. Dennett, December 10, 1992. Copyright (c) 1992 by Joshua S. Lateiner, All rights reserved. ------------------------------------------------------------------------ Introduction Memes and the Infosphere Virtual Wiring Consciousness and the Infosphere Through the Looking Glass: How Our Minds Might Enter Cyberspace Conclusion Review comments on this paper. (You may leave comments using an interactive forms-based page) Bibliography ------------------------------------------------------------------------ "Human consciousness is itself a huge complex of memes." -Dennett, page 210 of Consciousness Explained We will examine the possibilities for human minds to exist in alternate media. If one accepts a materialist, meme-based theory of mind, then one will be forced to consider the potential for minds to exist in media other than the human brain. Introduction The model of the mind put forth in Dennett's Consciousness Explained involves the concept of memes, ideas capable of replicating. The possibility of meme evolution was advanced by Dawkins, who first coined the term in The Selfish Gene. Meme evolution was on hold for millions of years, waiting for the creation of an environment suitable for memes to inhabit -- waiting for the rise of the Homo sapiens. Though similar to biological evolution, meme evolution occurs at significantly faster rates in much the same manner that the information revolution has occurred much faster than the industrial revolution. It has often been said that if industrial technology had progressed as fast as computer technology, then we would all be driving Rolls Royces capable of going at supersonic speeds, and it would be cheaper to dispose of them and purchase new ones than it would to pay for parking in the evening. One feature humans possess that makes them hospitable to memes is the capacity for "virtual wiring" and auto-stimulatory feedback loops. Acts such as drawing diagrams are methods for "building a 'virtual wire' between the relevant subsystems" [Dennett 196] in the brain. Virtual wiring makes humans hospitable to memes because it makes it possible to introduce "software" into the information processing system that is the brain. For example, most kitchen blenders are impossible to program; all of their behaviors are hard-wired. A VCR has the capability to allow outside influences to alter its behavior -- it is programmable. This allows the VCR to perform behaviors (such as recording channel two at seven o'clock on Tuesdays) that are not hard-wired into its circuitry. Similarly, the human brain's capability to accommodate virtual wiring makes it possible for memes (software) to alter the brain's behavior. If the diagram drawing were to be done on a computer -- one that might recognize that the user was trying to draw a square and offer a perfect square (such systems do exist) -- then some meme activity might be said to have occurred outside the brain. This gives us a foundation for exploring the possibility of consciousness in alternate media, which will be the focus of this paper. Memes and the Infosphere It may be argued that memes have been the driving force in the evolution of humankind. Surely humans have not been evolved for any specific physical trait, such as superior speed or agility. Rather, it would appear that their greatest abilities lie with their information processing skills. Memes, endowed with spiritual characteristics, might have guided this path of evolution in order to create a habitat suitable to their reproduction. Now that memes have gained a means of controlling physical reality through the human body, they have set about constructing a new, better environment; cyberspace. Cyberspace is any electronic, physical manifestation of the infosphere, the ethereal realm of all information. An oral tradition handed down through the ages belongs only to the infosphere. Once written down, however, the tale becomes a member of both the physical world and the infosphere; if written on a word processor, it enters cyberspace. Cyberspace will eventually contain the entirety of human knowledge, and be capable of supporting more than static information, but entire dynamic meme systems as well. Already, primitive pieces of cyberspace have been developed, such as electronic computers -- capable not only of storing knowledge but handling primitive meme systems such as word-processors and spreadsheet programs. Of course, no isolated computer can become all of cyberspace; the ability for computers to communicate will be of great importance. Global networks such as the Internet have served well to enhance the capabilities of both the computers and users tied into it. Traffic on the Internet is currently growing at exponential rates as more people learn of the benefits of the enormous connectivity with people and information that such networks provide. As usage grows, the networks also evolve. The cyberspace matrix described by William Gibson in a series of books loosely known as the Cyberspace trilogy (Neuromancer, Count Zero, Mona Lisa Overdrive) is a possible future extension of the Internet. Cyberspace is a vast, three-dimensional electronic environment which spans the globe. In Gibson's world, it can supporte corporate databases, artificial intelligences, and all manners of information both static and dynamic. Such an environment would be the ultimate habitat for memes, as it would provide essentially limitless opportunities for growth. Furthermore, all transactions could take place on an electronic rather than biological or mechanical medium, which means everything would be faster and more efficient. Cyberspace is simply an extension of the infosphere. The infosphere is the ethereal realm in which all information exists. It becomes evident whenever thoughts are transferred or stored. Libraries are great testaments to the reality of the infosphere. Virtual Wiring Expanding on Dennett's model of the mind we might imagine that all thought processes are composed of cycles of queries, and responses. A typical cycle includes a primary query, some processing, the generation of an answer and the integration of the results with the primary query. Millions of these cycles would be executed in parallel on the machinery of the brain in the process of simulating ordinary serial thought, which consists of meta- thought cycles. In a mind cut off from its surroundings, all of these cycles would be wholly contained within the brain, as shown in figure one. [Image] (Figure 1) Once one adds the ability for the brain to communicate with its surroundings, an adaptive mind will make use of it through processes of autostimulation [Dennett, 195]. When a person solves a geometric problem with the aid of a pencil and paper (and perhaps a straight edge and compass), the query arises in the brain: "At what point does line X intersect polygon Y?" It is processed on the paper, and the answer is returned to the brain for integration. We might imagine that such a cycle takes place at least partially outside the biological brain, and instead in a "technological realm" (admittedly, a pencil is "low- tech") as shown in figure two. [Image] (Figure 2) As alluded to in the introduction, we might suppose that instead of using a pencil and paper to help solve a problem, the user interfaces with a computer. A rough sketch of a geometric primitive is drawn, and the computer, recognizing the user's intention, draws a perfect rendition of the object (such systems have been developed at Xerox's PARC research facility). Thus, the problem may be solved through a complex interaction between the user and the computer. It is not difficult to imagine that if the computer was sophisticated enough, the user would need to provide only the specifications of the problem. The computer would do some processing, and return an answer. In this case, a complete thought cycle would have occurred solely within the technological realm, as the computer queries itself as part of its processing of the information supplied by the user, as illustrated in figure three. [Image] (Figure 3) In these examples, one should note that the majority of all thought cycles occurs in the biological realm; the locus of consciousness and the prime initiator of all thought cycles is in the brain. Indeed, we are not yet ready to examine any situations in which this is not the case. Consciousness and the Infosphere If we accept Dennett's hypothesis that we are nothing more than a huge collection of memes that do what they can with the environment in which they find themselves, then we can deduce that our very selves belong to the infosphere. Memes are information, and all information is a member of the infosphere. Even if one argues that the physical structure of the brain is intrinsically inseperable from the memes, it can be shown that computers can simulate to any given degree of accuracy any physical system. Physical systems by their very nature can be described in a finite, discrete manner -- one can examine and categorize every physical feature and recreate it within a computer model. While it is not pertinent to this discussion whether or not computer models have any sort of metaphysical reality, it is important to note that, in principle, computer models can be constructed which are isomorphic to physical reality. These models will respond just as their physical counterparts do to any given set of stimuli. This is not done by attempting to create an exhaustive list of conditional statements to satisfy all possible input parameters; then any sufficiently complex model would be impossible to create due to combinatorial explosion. However, one can model the physical forces at work and create a system whereby complex responses are determined by the interaction of a handful of basic rules. We are ultimately "just" information, albeit a dynamic information system. In much the same way that part of our being may come to be reflected in the behavior of those close to us through the transmission of memes from one person to another, we might expect that the memes which make up our selves might be able to live in other dynamic information processing systems exterior to our own brains. Once we establish that the mind is a physical information- processing system, and that both information and physical systems may "exist" within electronic media, then we must accept that it should be possible for the mind to exist in media other than the organic brain. In Gibson's world, minds abound in great quantity in Cyberspace. A majority of the minds that exist strictly within Cyberspace are artificial intelligences, however, this need not be the case. There is at least one direct example, at the end of Mona Lisa Overdrive, where Bobby has managed to have his mind take up residence in Cyberspace. It would appear that Bobby's meme-self has simply moved from one medium capable of supporting dynamic information systems to another. What Bobby accomplishes is the inverse of the situation depicted in figure one. However, it is not really clear how this is accomplished, though Gibson provides us with some clues. Through the Looking Glass: How Our Minds Might Enter Cyberspace It may be easier to understand the following discussion if we examine it from the viewpoint of memes. To do so, we should first become better acquainted with them. Memes are living information, capable of being transmitted and reproduced. Their desire is simply to live and to grow; that is, to reproduce and generate new memes. This requires a good information processing environment; a human brain will suffice for the moment. In principle, memes are immortal. Once generated, there is no reason information cannot be preserved indefinitely. In the real world, however, people may forget, libraries may be burnt, and other calamities may cause the catastrophic loss of information that may terminate a meme's life. Memes seek the best possible habitats for themselves in much the same manner that humans do. We moved out of caves a long time ago, it turned out that well-appointed houses in the suburbs were much more conducive to the successful reproduction of both people and memes (it is hard to read in dimly lit caves). The ideal habitat for memes would be extremely dynamic -- a combination of large storage capacity and enormous information processing power; and well connected, as memes love to communicate (that is how they reproduce and grow). I postulate that although the memes have made do for the moment with the human brain, that cyberspace or something like it will ultimately be a more hospitable medium for memes. If this is true, then it explains why memes would be interested in computers, for they provide a taste of the cyberspace to come, and a means of amplifying the intelligence of human beings. Computers are fast, have good storage capabilities, and can be very well connected: witness the Internet. E-mail facilitates the quick and effective transmition of memes (information), thereby improving access to information and expanding the capabilities of the meme systems (people) that make use of it. Memes have worked from the beginning to improve the interface with this electronic medium so they may move more easily between the technological and the biological realms. In the beginning of the computer age, the interface was clumsy, and consisted of punched cards. Then came teletype keyboards and line printers gave an improved interface, making it easier for memes to make use of the electronic realm. Shortly thereafter, graphic displays and mice were invented, making it easy to manipulate vast quantities of information and providing a high band-width passage through which memes can travel from one realm to the next. It is not inconceivable that someday, in the spirit of Walter Grey's "magic" carrousel, one will be able to interface with machines on the level of thought by utilizing a direct neuro-electronic interface of the sort which is ubiquitous in Gibson's novels. One might imagine that with a rich enough interface and an advanced electronic realm, that one's very thought processes might start to take place outside one's brain, as in figure four. [Image] (Figure 4) Here we have to ask the question of where the locus of consciousness lies; and here is also where the point becomes moot. Previously, the answer would simply have been "in the brain." With a sufficiently effective interface, however, the locus of consciousness might be able to shift its balance from one realm to the other as easily as it often shifts between hemispheres in the brain via the high-bandwidth connection across the corpus callosum. Thus, we have a possible mechanism for meme systems to take up residence in alternate media. Conclusion If we are really nothing more than physically-based meme systems, then the potential for our minds to take up residence in alternate media exists. We have explored some of the tantalizing possibilities opened up by taking a meme-based, materialist view of consciousness; and the future looks like it will be quite interesting and enriching for meme-kind. Review comments on this paper. (You may leave comments using an interactive forms-based page) Bibliography Dennett, D. 1991, Consciousness Explained. Boston: Little, Brown and Company Gibson, W., Neuromancer. New York: Ace Science Fiction Books Gibson, W., Count Zero. London: Grafton Books Gibson, W., Mona Lisa Overdrive. New York: Bantam Books ------------------------------------------------------------------------ JSL